Support · patch 16.18

Elise

the Spider Queen  /  Assassin, Mage

Support 46%, Jungle 40%, Top 10%, Mid 4%

Adjusted
36.7%
Win rate
47.4%
Pick
2.6%
-2.1 since 16.17
Ban
1.8%
Games
78
Tier
B

On patch 16.18, Elise won 47.4% of 78 ranked solo games as support in the games Riftline holds, a rate the sample supports down to 36.7%. Elise was picked in 2.6% of games and banned in 1.8%. Elise is played support in 46% of games, jungle in 40% and top in 10%.

That places Elise in tier B among support champions on this patch, ranked by that lower figure rather than the raw win rate, so a champion with few games does not outrank one with many.

A typical game as support ends 4.3 / 6.8 / 11.1 with 1.0 CS a minute and 13,694 damage to champions.

Elise is a deadly predator who dwells in a shuttered, lightless palace, deep within the oldest city of Noxus. Once mortal, she was the mistress of a powerful house, but the bite of a vile demigod transformed her into something beautiful, yet utterly...

Role
3.0k matches on patch 16.18
KDA
2.26
K / D / A
4.3 / 6.8 / 11.1
CS per min
1.0
Gold
9.0k
Damage
14k
Vision
84
The champion
The numbers

These are the builds players finished games with, not the order they bought things in. Riot's match data records the final inventory, and the slots carry no purchase order. Fetch match timelines and a real build order appears here.

Most built items

Counted individually, so this survives a small sample best.

60.0%

30 games, 38%

48.0%

25 games, 32%

35.7%

14 games, 18%

23.1%

13 games, 17%

50.0%

12 games, 15%

90.0%

10 games, 13%

85.7%

7 games, 9%

40.0%

5 games, 6%

Completed builds

The full set of finished items, most common first.

  • Stormsurge

    25.0%

    12 games, 15%

Boots

56.4%

39 games, 50%

41.9%

31 games, 40%

Summoner spells

FlashIgnite

50.0%

68 games, 87%

FlashHeal

30.0%

10 games, 13%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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