Jungle · patch 16.18

Lillia

the Bashful Bloom  /  Fighter, Mage

Adjusted
40.7%
Win rate
53.6%
Pick
1.9%
Ban
0.2%
Games
56
Tier
B

On patch 16.18, Lillia won 53.6% of 56 ranked solo games as jungle in the games Riftline holds, a rate the sample supports down to 40.7%. Lillia was picked in 1.9% of games and banned in 0.2%.

That places Lillia in tier B among jungle champions on this patch, ranked by that lower figure rather than the raw win rate, so a champion with few games does not outrank one with many.

A typical game as jungle ends 5.1 / 4.3 / 7.8 with 7.7 CS a minute and 18,862 damage to champions.

Intensely shy, the fae fawn Lillia skittishly wanders Ionia's forests. Hiding just out of sight of mortals—whose mysterious natures have long captivated, but intimidated, her—Lillia hopes to discover why their dreams no longer reach the ancient Dreaming...

Role
3.0k matches on patch 16.18
KDA
2.99
K / D / A
5.1 / 4.3 / 7.8
CS per min
7.7
Gold
12k
Damage
19k
Vision
22
The champion
The numbers

Build path

The first three completed items, in the order they were actually bought.

  • Liandry's Torment › Riftmaker › Zhonya's Hourglass

    66.7%

    9 games, 16%

Most built items

Counted individually, so this survives a small sample best.

53.7%

54 games, 96%

57.9%

38 games, 68%

50.0%

22 games, 39%

46.2%

13 games, 23%

16.7%

6 games, 11%

Completed builds

The full set of finished items, most common first.

  • Riftmaker, Liandry's Torment

    64.3%

    14 games, 25%

  • Zhonya's Hourglass, Riftmaker, Liandry's Torment

    63.6%

    11 games, 20%

Boots

60.0%

15 games, 27%

46.7%

15 games, 27%

45.5%

11 games, 20%

40.0%

5 games, 9%

Summoner spells

FlashSmite

53.6%

56 games, 100%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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