Riftline.

Jungle · patch 16.18

Nocturne

the Eternal Nightmare  /  Fighter, Assassin

Jungle 98%, Mid 2%

Adjusted
34.2%
Win rate
44.2%
Pick
2.8%
Ban
2.9%
Games
86
Tier
C

On patch 16.18, Nocturne won 44.2% of 86 ranked solo games as jungle in the games Riftline holds, a rate the sample supports down to 34.2%. Nocturne was picked in 2.8% of games and banned in 2.9%. Nocturne is played jungle in 98% of games, mid in 2%.

That places Nocturne in tier C among jungle champions on this patch, ranked by that lower figure rather than the raw win rate, so a champion with few games does not outrank one with many.

A typical game as jungle ends 6.3 / 5.7 / 8.6 with 6.7 CS a minute and 17,944 damage to champions.

A demonic amalgamation drawn from the nightmares that haunt every sentient mind, the thing known as Nocturne has become a primordial force of pure evil. It is liquidly chaotic in aspect, a faceless shadow with cold eyes and armed with wicked-looking...

Role
3.0k matches on patch 16.18
KDA
2.59
K / D / A
6.3 / 5.7 / 8.6
CS per min
6.7
Gold
12k
Damage
18k
Vision
27

Build path

The first three completed items, in the order they were actually bought.

  • Experimental Hexplate › Stridebreaker › Guardian Angel

    37.5%

    8 games, 9%

  • Experimental Hexplate › Stridebreaker › Black Cleaver

    20.0%

    5 games, 6%

  • Experimental Hexplate › Stridebreaker › Death's Dance

    60.0%

    5 games, 6%

Most built items

Counted individually, so this survives a small sample best.

46.4%

56 games, 65%

43.5%

46 games, 53%

39.1%

23 games, 27%

38.9%

18 games, 21%

52.9%

17 games, 20%

43.8%

16 games, 19%

35.7%

14 games, 16%

41.7%

12 games, 14%

40.0%

5 games, 6%

20.0%

5 games, 6%

Completed builds

The full set of finished items, most common first.

  • Experimental Hexplate, Stridebreaker

    50.0%

    16 games, 19%

  • Guardian Angel, Experimental Hexplate, Stridebreaker

    33.3%

    6 games, 7%

  • Experimental Hexplate, Death's Dance, Stridebreaker

    80.0%

    5 games, 6%

Boots

60.0%

30 games, 35%

38.1%

21 games, 24%

35.3%

17 games, 20%

0.0%

11 games, 13%

Summoner spells

FlashSmite

45.2%

84 games, 98%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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