Support · patch 16.18

Pantheon

the Unbreakable Spear  /  Fighter, Assassin

Support 55%, Top 26%, Jungle 16%

Adjusted
35.9%
Win rate
46.0%
Pick
2.9%
Ban
1.1%
Games
87
Tier
B

On patch 16.18, Pantheon won 46.0% of 87 ranked solo games as support in the games Riftline holds, a rate the sample supports down to 35.9%. Pantheon was picked in 2.9% of games and banned in 1.1%. Pantheon is played support in 55% of games, top in 26% and jungle in 16%.

That places Pantheon in tier B among support champions on this patch, ranked by that lower figure rather than the raw win rate, so a champion with few games does not outrank one with many.

A typical game as support ends 5.4 / 9.0 / 10.3 with 1.2 CS a minute and 18,015 damage to champions.

Once an unwilling host to the Aspect of War, Atreus survived when the celestial power within him was slain, refusing to succumb to a blow that tore stars from the heavens. In time, he learned to embrace the power of his own mortality, and the stubborn...

Role
3.0k matches on patch 16.18
KDA
1.75
K / D / A
5.4 / 9.0 / 10.3
CS per min
1.2
Gold
9.7k
Damage
18k
Vision
79
The champion
The numbers

These are the builds players finished games with, not the order they bought things in. Riot's match data records the final inventory, and the slots carry no purchase order. Fetch match timelines and a real build order appears here.

Most built items

Counted individually, so this survives a small sample best.

50.0%

52 games, 60%

57.1%

35 games, 40%

38.5%

26 games, 30%

40.0%

20 games, 23%

42.9%

14 games, 16%

44.4%

9 games, 10%

Completed builds

The full set of finished items, most common first.

  • Black Cleaver, Sundered Sky

    57.1%

    14 games, 16%

  • Black Cleaver

    42.9%

    7 games, 8%

  • Black Cleaver, Eclipse

    40.0%

    5 games, 6%

  • Eclipse

    20.0%

    5 games, 6%

Boots

50.0%

34 games, 39%

40.0%

20 games, 23%

46.7%

15 games, 17%

54.5%

11 games, 13%

16.7%

6 games, 7%

Summoner spells

FlashIgnite

46.4%

84 games, 97%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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