Riftline.

Support · patch 16.18

Seraphine

the Starry-Eyed Songstress  /  Support, Mage

Support 71%, Bot 24%, Mid 4%

Adjusted
39.8%
Win rate
48.7%
Pick
4.6%
Ban
2.2%
Games
115
Tier
B

On patch 16.18, Seraphine won 48.7% of 115 ranked solo games as support in the games Riftline holds, a rate the sample supports down to 39.8%. Seraphine was picked in 4.6% of games and banned in 2.2%. Seraphine is played support in 71% of games, bot in 24% and mid in 4%.

That places Seraphine in tier B among support champions on this patch, ranked by that lower figure rather than the raw win rate, so a champion with few games does not outrank one with many.

A typical game as support ends 2.3 / 5.6 / 13.4 with 1.4 CS a minute and 11,606 damage to champions.

Born in Piltover to Zaunite parents, Seraphine can hear the souls of others—the world sings to her, and she sings back. Though these sounds overwhelmed her in her youth, she now draws on them for inspiration, turning the chaos into a symphony. She...

Role
2.5k matches on patch 16.18
KDA
2.79
K / D / A
2.3 / 5.6 / 13.4
CS per min
1.4
Gold
8.7k
Damage
12k
Vision
73

These are the builds players finished games with, not the order they bought things in. Riot's match data records the final inventory, and the slots carry no purchase order. Fetch match timelines and a real build order appears here.

Most built items

Counted individually, so this survives a small sample best.

52.9%

85 games, 74%

39.3%

28 games, 24%

40.0%

25 games, 22%

62.5%

24 games, 21%

60.0%

10 games, 9%

66.7%

9 games, 8%

44.4%

9 games, 8%

Completed builds

The full set of finished items, most common first.

  • Echoes of Helia

    41.9%

    31 games, 27%

  • Moonstone Renewer, Echoes of Helia

    76.9%

    13 games, 11%

  • Rylai's Crystal Scepter, Imperial Mandate

    25.0%

    8 games, 7%

  • Imperial Mandate, Echoes of Helia

    42.9%

    7 games, 6%

  • Rylai's Crystal Scepter, Echoes of Helia

    40.0%

    5 games, 4%

Boots

50.5%

97 games, 84%

40.0%

10 games, 9%

Summoner spells

FlashHeal

50.5%

105 games, 91%

ExhaustFlash

20.0%

5 games, 4%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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