Top · patch 16.18

Yorick

Shepherd of Souls  /  Fighter, Tank

Top 90%, Mid 7%, Support 3%

Win rate
63.0%
Range
49.6 to 74.6%
Pick
1.6%
Ban
3.1%
Games
54
Tier
S

On patch 16.18, Yorick won 63.0% of 54 ranked solo games as top in the games Riftline holds, a rate the sample supports down to 49.6%.

3.3k matches on patch 16.18
The champion
The numbers
93% of these games were Master+ lobbies (3,344 of 3,344 measured)Median rank of each lobby, measured Sep 24, not when the games were played.
KDA
1.73
K / D / A
3.5 / 4.4 / 4.1
CS per min
8.1
Gold
11k
Damage
20k
Vision
22

These are the builds players finished games with, not the order they bought things in. Riot's match data records the final inventory, and none of these games has a timeline yet to give the order.

Most built items

How often each item is finished, and how its buyers did against the other items this champion bought in the same slot, over every role. A finished inventory favours winners, who finish more items, so its own win rate is left out.

  • Trinity Force

    In 81% of games, 44 in all

    +4.5vs its slot, 44 buyers

  • Spear of Shojin

    In 41% of games, 22 in all

    -9.9vs its slot, 25 buyers

  • Hullbreaker

    In 24% of games, 13 in all

    13 buyers with a purchase order, too few to set against its slot

  • Black Cleaver

    In 19% of games, 10 in all

    5 buyers with a purchase order, too few to set against its slot

  • Sterak's Gage

    In 15% of games, 8 in all

    9 buyers with a purchase order, too few to set against its slot

Boots

Plated Steelcaps

29 games54% of games

65.5% over 29 games, a range of 47% to 80%
Mercury's Treads

15 games28% of games

73.3% over 15 games, a range of 48% to 89%
Boots

5 games9% of games

20.0% over 5 games, a range of 4% to 62%
Boots of Swiftness

5 games9% of games

60.0% over 5 games, a range of 23% to 88%

Summoner spells

FlashTeleport
Flash, Teleport

36 games67% of games

58.3% over 36 games, a range of 42% to 73%
FlashIgnite
Flash, Ignite

14 games26% of games

71.4% over 14 games, a range of 45% to 88%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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