Jungle · patch 16.18

Zac

the Secret Weapon  /  Tank, Fighter

Jungle 51%, Top 25%, Support 13%, Mid 11%

Adjusted
40.9%
Win rate
56.8%
Pick
1.2%
Ban
0.4%
Games
37
Tier
B

On patch 16.18, Zac won 56.8% of 37 ranked solo games as jungle in the games Riftline holds, a rate the sample supports down to 40.9%. Zac was picked in 1.2% of games and banned in 0.4%. Zac is played jungle in 51% of games, top in 25% and support in 13%.

That places Zac in tier B among jungle champions on this patch, ranked by that lower figure rather than the raw win rate, so a champion with few games does not outrank one with many.

A typical game as jungle ends 5.1 / 4.3 / 10.6 with 6.4 CS a minute and 15,483 damage to champions.

Zac is the product of a toxic spill that ran through a chemtech seam and pooled in an isolated cavern deep in Zaun's Sump. Despite such humble origins, Zac has grown from primordial ooze into a thinking being who dwells in the city's pipes, occasionally...

Role
3.0k matches on patch 16.18
KDA
3.62
K / D / A
5.1 / 4.3 / 10.6
CS per min
6.4
Gold
11k
Damage
15k
Vision
19
The champion
The numbers

Build path

The first three completed items, in the order they were actually bought.

  • Hextech Rocketbelt › Sunfire Aegis › Spirit Visage

    77.8%

    9 games, 24%

Most built items

Counted individually, so this survives a small sample best.

65.4%

26 games, 70%

72.7%

22 games, 59%

59.1%

22 games, 59%

62.5%

8 games, 22%

Completed builds

The full set of finished items, most common first.

  • Spirit Visage, Sunfire Aegis, Hextech Rocketbelt

    80.0%

    5 games, 14%

Boots

53.8%

26 games, 70%

50.0%

6 games, 16%

Summoner spells

FlashSmite

51.6%

31 games, 84%

ExhaustSmite

83.3%

6 games, 16%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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