Riftline.

Finished item

Chempunk Chainsword

3,000 gold, 250 to combine, sells for 2,100

On patch 16.18, Chempunk Chainsword was bought by 0.1% of the 22,739 players with a timeline, usually by minute 33, and 0.1% of players still held it when the game ended.

Too few purchases to compare it with the other items in its slot: that comparison needs 30.

It is built most by Senna.

23k players with a timeline on patch 16.18

What it gives

Attack Damage
45
Health
450
Ability Haste
15

Passive

Hackshorn

Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

Recipe

Built from

  • Executioner's Calling800
  • Giant's Belt900
  • Caulfield's Warhammer1,050

plus 250 gold to combine

Bought by
0.1%
of 23k players
Against the same slot
few games
from 30 purchases
Held at the end
0.1%
of 25k players

Players who bought it won 47% of their games. That mostly measures how late it is bought: players who finish more items win more, from 28% with none to 62% with six, which is why the item is also compared with its own slot.

When it's bought

Finished at a median of 33 minutes, most often between 30 and 37 minutes.

The first purchase of the item in 17 games with a timeline, in minutes.

Against the same slot

Each purchase is compared with the other items the same champions finished at the same point in their build. Shown from 30 purchases.

Bought asShareGamesAgainst slot
2nd item6%1few games
3rd item18%3few games
4th or later76%13few games

Who buys it

The share is of that champion's games with a timeline. "Against slot" compares it with the champion's other items bought at the same point, from 20 purchases.

ChampionBoughtShareAgainst slot
Senna54%few games

Every item

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

Riftline isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends.