Riftline.

Consumable

Elixir of Sorcery

500 gold, sells for 200

Temporarily grants Ability Power and Bonus Damage to champions and turrets.

On patch 16.18, Elixir of Sorcery was bought by 3.5% of the 22,739 players with a timeline, usually by minute 30, and 0.0% of players still held it when the game ended.

It is built most by Syndra, Ekko, Locke.

23k players with a timeline on patch 16.18

Active

Consume

Grants 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s against champions).

Bought by
3.5%
of 23k players
Held at the end
0.0%
of 25k players

When it's bought

Bought at a median of 30 minutes, most often between 27 and 33 minutes.

The first purchase of the item in 797 games with a timeline, in minutes.

Who buys it

The share is of that champion's games with a timeline.

ChampionBoughtShare
Syndra4711%
Ekko4315%
Locke3714%
Sylas359%
Ahri3413%
Viktor299%
Fizz2326%
LeBlanc2316%
Akali2311%
Cassiopeia219%
Taliyah2017%
Ryze2012%
Twisted Fate187%
Aurora1819%
Zoe1810%

Every item

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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