Riftline.

Finished item

Rabadon's Deathcap

3,500 gold, 1,100 to combine, sells for 2,450

Massively increases Ability Power

On patch 16.18, Rabadon's Deathcap was bought by 6.2% of the 22,739 players with a timeline, usually by minute 25, and 6.2% of players still held it when the game ended.

Bought in the same slot as the alternatives, it left the buyer's win rate 0.4 points higher over 1,401 purchases, which is the figure to read: a raw buyer win rate mostly measures how late an item is bought.

It is built most by Ekko, Syndra, Locke.

23k players with a timeline on patch 16.18

What it gives

Ability Power
130

Passive

Magical Opus

Increases your total Ability Power by 30%.

Recipe

Built from

  • Needlessly Large Rod1,200
  • Needlessly Large Rod1,200

plus 1,100 gold to combine

Bought by
6.2%
of 23k players
Against the same slot
+0.4
over 1.4k purchases
Held at the end
6.2%
of 25k players

Players who bought it won 56% of their games. That mostly measures how late it is bought: players who finish more items win more, from 28% with none to 62% with six, which is why the item is also compared with its own slot.

When it's bought

Finished at a median of 25 minutes, most often between 23 and 29 minutes.

The first purchase of the item in 1,411 games with a timeline, in minutes.

Against the same slot

Each purchase is compared with the other items the same champions finished at the same point in their build. Shown from 30 purchases.

Bought asShareGamesAgainst slot
1st item1%10few games
2nd item9%134-4.7
3rd item62%880+0.7
4th or later27%387+1.6

Who buys it

The share is of that champion's games with a timeline. "Against slot" compares it with the champion's other items bought at the same point, from 20 purchases.

ChampionBoughtShareAgainst slot
Ekko16758%-1.4
Syndra12630%+6.7
Locke7027%+4.9
Ahri6926%+1.6
Viktor5818%-4.6
Karthus4938%+9.9
Vladimir4857%+5.6
Veigar4853%+3.4
Akali4320%+2.1
Nidalee4118%-0.2
LeBlanc4129%-8.4
Sylas3910%+0.8
Kog'Maw3728%-1.1
Mel3235%+4.2
Aurora3032%-7.9

Every item

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

Riftline isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends.