Finished item

Rapid Firecannon

2,650 gold, 850 to combine, sells for 1,855

Movement builds charges that release a sieging fire attack on release

On patch 16.18, Rapid Firecannon was bought by 2.0% of the 28,749 players with a timeline, usually by minute 23, and 1.9% of players still held it when the game ended.

Bought in the same slot as the alternatives, it left the buyer's win rate 0.8 points higher over 558 purchases, which is the figure to read: a raw buyer win rate mostly measures how late an item is bought.

It is built most by Twisted Fate, Jhin, Caitlyn.

29k players with a timeline on patch 16.18

What it gives

Attack Speed
35%
Critical Strike Chance
25%
Move Speed
4%

Passive

Sharpshooter

Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

Recipe

Built from

  • Zeal1,200
  • Scout's Slingshot600

plus 850 gold to combine

Bought by
2.0%
of 29k players
Against the same slot
+0.8
over 558 purchases
Held at the end
1.9%
of 33k players

Players who bought it won 54% of their games. That mostly measures how late it is bought: players who finish more items win more, from 28% with none to 62% with six, which is why the item is also compared with its own slot.

When it's bought

Finished at a median of 23 minutes, most often between 20 and 26 minutes.

The first purchase of the item in 566 games with a timeline, in minutes.

Against the same slot

Each purchase is compared with the other items the same champions finished at the same point in their build. Shown from 30 purchases.

Bought asShareGamesAgainst slot
1st item1%8few games
2nd item28%160-0.6
3rd item42%240-2.2
4th or later28%158+6.7

Who buys it

The share is of that champion's games with a timeline. "Against slot" compares it with the champion's other items bought at the same point, from 20 purchases.

ChampionBoughtShareAgainst slot
Twisted Fate18959%-0.6
Jhin15131%+2.5
Caitlyn12139%+2.2
Senna3922%-18.4
Akshan2524%+24.3
Smolder1741%few games
Lucian53%few games
Corki44%few games
Miss Fortune45%few games
Draven33%few games

Every item

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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