Support · patch 16.18

Alistar

the Minotaur  /  Tank, Support

Support 99%

Win rate
52.3%
Range
46.3 to 58.2%
Pick
7.9%
Ban
4.8%
Games
264
Tier
A

On patch 16.18, Alistar won 52.3% of 264 ranked solo games as support in the games Riftline holds, a rate the sample supports down to 46.3%.

3.3k matches on patch 16.18
The champion
The numbers
93% of these games were Master+ lobbies (3,344 of 3,344 measured)Median rank of each lobby, measured Sep 24, not when the games were played.
KDA
2.70
K / D / A
1.3 / 6.1 / 15.1
CS per min
0.8
Gold
7.9k
Damage
7.1k
Vision
82

Build path

The first three completed items, in the order they were actually bought.

  • Zeke's Convergence › Locket of the Iron Solari › Knight's Vow

    5 games2% of games

    60.0% over 5 games, a range of 23% to 88%

Most built items

How often each item is finished, and how its buyers did against the other items this champion bought in the same slot, over every role. A finished inventory favours winners, who finish more items, so its own win rate is left out.

  • Zeke's Convergence

    In 66% of games, 174 in all

    +1.1vs its slot, 146 buyers

  • Locket of the Iron Solari

    In 44% of games, 116 in all

    +9.2vs its slot, 98 buyers

  • Knight's Vow

    In 34% of games, 91 in all

    -20.8vs its slot, 74 buyers

  • Protoplasm Harness

    In 20% of games, 53 in all

    -0.3vs its slot, 44 buyers

  • Dead Man's Plate

    In 4% of games, 11 in all

    11 buyers with a purchase order, too few to set against its slot

  • Bandlepipes

    In 4% of games, 10 in all

    6 buyers with a purchase order, too few to set against its slot

  • Abyssal Mask

    In 3% of games, 7 in all

    7 buyers with a purchase order, too few to set against its slot

  • Thornmail

    In 2% of games, 6 in all

    6 buyers with a purchase order, too few to set against its slot

  • Shurelya's Battlesong

    In 2% of games, 5 in all

    4 buyers with a purchase order, too few to set against its slot

  • Mikael's Blessing

    In 2% of games, 5 in all

    5 buyers with a purchase order, too few to set against its slot

Finished with three or more items

Final inventories of games long enough to finish three items, most common first. Long games favour some items, so read the win rates with care.

  • Zeke's Convergence, Knight's Vow, Locket of the Iron Solari

    11 games4% of games

    81.8% over 11 games, a range of 52% to 95%
  • Protoplasm Harness, Zeke's Convergence, Knight's Vow

    6 games2% of games

    66.7% over 6 games, a range of 30% to 90%
  • Protoplasm Harness, Zeke's Convergence, Locket of the Iron Solari

    6 games2% of games

    83.3% over 6 games, a range of 44% to 97%

Boots

Boots of Swiftness

143 games54% of games

58.0% over 143 games, a range of 50% to 66%
Ionian Boots of Lucidity

48 games18% of games

54.2% over 48 games, a range of 40% to 67%
Plated Steelcaps

38 games14% of games

44.7% over 38 games, a range of 30% to 60%
Mercury's Treads

30 games11% of games

36.7% over 30 games, a range of 22% to 54%
Boots

5 games2% of games

20.0% over 5 games, a range of 4% to 62%

Summoner spells

FlashHeal
Flash, Heal

186 games70% of games

51.6% over 186 games, a range of 44% to 59%
FlashIgnite
Flash, Ignite

47 games18% of games

59.6% over 47 games, a range of 45% to 72%
ExhaustFlash
Exhaust, Flash

31 games12% of games

45.2% over 31 games, a range of 29% to 62%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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