Mid · patch 16.18

Annie

the Dark Child  /  Mage, Support

Mid 55%, Bot 21%, Top 17%, Support 8%

Adjusted
43.3%
Win rate
58.1%
Pick
1.4%
Ban
0.7%
Games
43
Tier
A

On patch 16.18, Annie won 58.1% of 43 ranked solo games as mid in the games Riftline holds, a rate the sample supports down to 43.3%. Annie was picked in 1.4% of games and banned in 0.7%. Annie is played mid in 55% of games, bot in 21% and top in 17%.

That places Annie in tier A among mid champions on this patch, ranked by that lower figure rather than the raw win rate, so a champion with few games does not outrank one with many.

A typical game as mid ends 6.1 / 5.8 / 8.4 with 7.0 CS a minute and 23,834 damage to champions.

Dangerous, yet disarmingly precocious, Annie is a child mage with immense pyromantic power. Even in the shadows of the mountains north of Noxus, she is a magical outlier. Her natural affinity for fire manifested early in life through unpredictable...

Role
3.0k matches on patch 16.18
KDA
2.50
K / D / A
6.1 / 5.8 / 8.4
CS per min
7.0
Gold
11k
Damage
24k
Vision
19
The champion
The numbers

These are the builds players finished games with, not the order they bought things in. Riot's match data records the final inventory, and the slots carry no purchase order. Fetch match timelines and a real build order appears here.

Most built items

Counted individually, so this survives a small sample best.

62.9%

35 games, 81%

75.0%

20 games, 47%

60.0%

10 games, 23%

66.7%

6 games, 14%

20.0%

5 games, 12%

40.0%

5 games, 12%

Completed builds

The full set of finished items, most common first.

  • Malignance

    57.1%

    7 games, 16%

  • Malignance, Hextech Rocketbelt

    80.0%

    5 games, 12%

Boots

69.6%

23 games, 53%

40.0%

15 games, 35%

Summoner spells

FlashIgnite

57.1%

28 games, 65%

FlashTeleport

53.8%

13 games, 30%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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