Support · patch 16.19

Fiddlesticks

the Ancient Fear  /  Mage, Support

Jungle 74%, Support 20%, Top 4%

Win rate
36.4%
Range
19.7 to 57.0%
Pick
0.5%
Ban
1.3%
Games
22
Tier
D

On patch 16.19, Fiddlesticks won 36.4% of 22 ranked solo games as support in the games Riftline holds, a rate the sample supports down to 19.7%.

4.0k matches on patch 16.19
The champion
The numbers
98% of these games were Master+ lobbies (1,309 of 4,041 measured)Median rank of each lobby, measured Sep 27, not when the games were played.
KDA
1.83
K / D / A
2.1 / 7.5 / 11.7
CS per min
1.0
Gold
8.0k
Damage
12k
Vision
91

These are the builds players finished games with, not the order they bought things in. Riot's match data records the final inventory, and none of these games has a timeline yet to give the order.

Most built items

How often each item is finished, and how its buyers did against the other items this champion bought in the same slot, over every role. A finished inventory favours winners, who finish more items, so its own win rate is left out.

  • Zeke's Convergence

    In 45% of games, 10 in all

    5 buyers with a purchase order, too few to set against its slot

  • Imperial Mandate

    In 27% of games, 6 in all

    5 buyers with a purchase order, too few to set against its slot

  • Zhonya's Hourglass

    In 23% of games, 5 in all

    10 buyers with a purchase order, too few to set against its slot

Boots

Boots of Swiftness

11 games50% of games

45.5% over 11 games, a range of 21% to 72%

Summoner spells

FlashHeal
Flash, Heal

9 games41% of games

33.3% over 9 games, a range of 12% to 65%
ExhaustFlash
Exhaust, Flash

7 games32% of games

71.4% over 7 games, a range of 36% to 92%
FlashIgnite
Flash, Ignite

6 games27% of games

0.0% over 6 games, a range of 0% to 39%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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