Riftline.

Jungle · patch 16.18

Lee Sin

the Blind Monk  /  Fighter, Assassin

Jungle 96%

Adjusted
38.4%
Win rate
43.1%
Pick
13.5%
Ban
18.3%
Games
406
Tier
C

On patch 16.18, Lee Sin won 43.1% of 406 ranked solo games as jungle in the games Riftline holds, a rate the sample supports down to 38.4%. Lee Sin was picked in 13.5% of games and banned in 18.3%. Lee Sin is played jungle in 96% of games, top in 2% and support in 2%.

That places Lee Sin in tier C among jungle champions on this patch, ranked by that lower figure rather than the raw win rate, so a champion with few games does not outrank one with many.

A typical game as jungle ends 7.0 / 5.3 / 8.1 with 6.8 CS a minute and 17,887 damage to champions.

A master of Ionia's ancient martial arts, Lee Sin is a principled fighter who channels the essence of the dragon spirit to face any challenge. Though he lost his sight many years ago, the warrior-monk has devoted his life to protecting his homeland...

Role
3.0k matches on patch 16.18
KDA
2.86
K / D / A
7.0 / 5.3 / 8.1
CS per min
6.8
Gold
12k
Damage
18k
Vision
32

Build path

The first three completed items, in the order they were actually bought.

  • Eclipse › Black Cleaver › Death's Dance

    48.6%

    74 games, 18%

  • Eclipse › Sundered Sky › Death's Dance

    57.1%

    21 games, 5%

  • Eclipse › Sundered Sky › Black Cleaver

    50.0%

    8 games, 2%

  • Profane Hydra › Voltaic Cyclosword › Edge of Night

    37.5%

    8 games, 2%

  • Bastionbreaker › Voltaic Cyclosword › Lord Dominik's Regards

    42.9%

    7 games, 2%

  • Eclipse › Black Cleaver › Guardian Angel

    66.7%

    6 games, 1%

  • Eclipse › Death's Dance › Black Cleaver

    83.3%

    6 games, 1%

  • Profane Hydra › Voltaic Cyclosword › Death's Dance

    83.3%

    6 games, 1%

  • Profane Hydra › Voltaic Cyclosword › Serpent's Fang

    83.3%

    6 games, 1%

  • Eclipse › Death's Dance › Guardian Angel

    80.0%

    5 games, 1%

  • Eclipse › Death's Dance › Maw of Malmortius

    60.0%

    5 games, 1%

Most built items

Counted individually, so this survives a small sample best.

42.9%

303 games, 75%

43.8%

176 games, 43%

54.4%

169 games, 42%

45.6%

79 games, 19%

41.0%

78 games, 19%

46.8%

62 games, 15%

51.1%

45 games, 11%

52.6%

38 games, 9%

37.8%

37 games, 9%

43.8%

32 games, 8%

50.0%

18 games, 4%

28.6%

14 games, 3%

Completed builds

The full set of finished items, most common first.

  • Black Cleaver, Death's Dance, Eclipse

    54.5%

    55 games, 14%

  • Black Cleaver, Eclipse

    23.5%

    51 games, 13%

  • Eclipse

    29.0%

    31 games, 8%

  • Sundered Sky, Eclipse

    34.6%

    26 games, 6%

  • Death's Dance, Sundered Sky, Eclipse

    58.8%

    17 games, 4%

  • Black Cleaver, Maw of Malmortius, Death's Dance, Eclipse

    62.5%

    16 games, 4%

  • Death's Dance, Eclipse

    43.8%

    16 games, 4%

  • Guardian Angel, Black Cleaver, Death's Dance, Eclipse

    37.5%

    8 games, 2%

  • Black Cleaver, Sundered Sky, Eclipse

    50.0%

    8 games, 2%

  • Serpent's Fang, Profane Hydra, Voltaic Cyclosword

    50.0%

    8 games, 2%

  • Guardian Angel, Black Cleaver, Eclipse

    57.1%

    7 games, 2%

  • Profane Hydra, Voltaic Cyclosword

    14.3%

    7 games, 2%

Boots

45.0%

149 games, 37%

43.8%

144 games, 35%

45.5%

11 games, 3%

33.3%

6 games, 1%

16.7%

6 games, 1%

Summoner spells

FlashSmite

43.1%

406 games, 100%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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