Riftline.

Finished item

Edge of Night

3,000 gold, 850 to combine, sells for 2,100

Periodically blocks enemy abilities

On patch 16.18, Edge of Night was bought by 2.8% of the 22,739 players with a timeline, usually by minute 22, and 2.7% of players still held it when the game ended.

Bought in the same slot as the alternatives, it left the buyer's win rate 1.9 points higher over 633 purchases, which is the figure to read: a raw buyer win rate mostly measures how late an item is bought.

It is built most by Qiyana, Pyke, Zed.

23k players with a timeline on patch 16.18

What it gives

Attack Damage
50
Lethality
15
Health
250

Passive

Annul

Grants a Spell Shield that blocks the next enemy Ability.

Recipe

Built from

  • Serrated Dirk1,000
  • Tunneler1,150

plus 850 gold to combine

Bought by
2.8%
of 23k players
Against the same slot
+1.9
over 633 purchases
Held at the end
2.7%
of 25k players

Players who bought it won 57% of their games. That mostly measures how late it is bought: players who finish more items win more, from 28% with none to 62% with six, which is why the item is also compared with its own slot.

When it's bought

Finished at a median of 22 minutes, most often between 20 and 26 minutes.

The first purchase of the item in 642 games with a timeline, in minutes.

Against the same slot

Each purchase is compared with the other items the same champions finished at the same point in their build. Shown from 30 purchases.

Bought asShareGamesAgainst slot
1st item1%9few games
2nd item24%155+1.4
3rd item46%297+2.0
4th or later28%181+2.1

Who buys it

The share is of that champion's games with a timeline. "Against slot" compares it with the champion's other items bought at the same point, from 20 purchases.

ChampionBoughtShareAgainst slot
Qiyana15841%-2.4
Pyke11151%+0.1
Zed6529%-0.5
Jayce6015%+2.8
Kha'Zix4223%+14.1
Talon3820%+6.2
Rengar3535%+13.9
Quinn2340%-0.1
Lee Sin165%few games
Naafiri1513%few games
Jarvan IV126%few games
Kayn1121%few games
Senna107%few games
Aatrox75%few games
Varus65%few games

Every item

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

Riftline isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends.