Mid · patch 16.18

Riven

the Exile  /  Fighter, Assassin

Top 49%, Mid 32%, Jungle 11%, Bot 7%

Win rate
32.5%
Range
20.1 to 48.0%
Pick
1.2%
Ban
7.5%
Games
40
Tier
D

On patch 16.18, Riven won 32.5% of 40 ranked solo games as mid in the games Riftline holds, a rate the sample supports down to 20.1%.

3.3k matches on patch 16.18
The champion
The numbers
93% of these games were Master+ lobbies (3,344 of 3,344 measured)Median rank of each lobby, measured Sep 24, not when the games were played.
KDA
2.01
K / D / A
5.8 / 5.3 / 4.9
CS per min
7.6
Gold
12k
Damage
16k
Vision
18

Build path

The first three completed items, in the order they were actually bought.

  • Axiom Arc › Death's Dance › Endless Hunger

    5 games13% of games

    60.0% over 5 games, a range of 23% to 88%

Most built items

How often each item is finished, and how its buyers did against the other items this champion bought in the same slot, over every role. A finished inventory favours winners, who finish more items, so its own win rate is left out.

  • Death's Dance

    In 73% of games, 29 in all

    +5.5vs its slot, 76 buyers

  • Endless Hunger

    In 57% of games, 23 in all

    -8.7vs its slot, 68 buyers

  • Axiom Arc

    In 33% of games, 13 in all

    +16.0vs its slot, 35 buyers

  • Maw of Malmortius

    In 30% of games, 12 in all

    -0.2vs its slot, 22 buyers

  • Umbral Glaive

    In 30% of games, 12 in all

    -16.0vs its slot, 20 buyers

Finished with three or more items

Final inventories of games long enough to finish three items, most common first. Long games favour some items, so read the win rates with care.

  • Endless Hunger, Death's Dance, Axiom Arc

    6 games15% of games

    66.7% over 6 games, a range of 30% to 90%

Boots

Immortal Path

28 games70% of games

35.7% over 28 games, a range of 21% to 54%
Crimson Lucidity

9 games23% of games

33.3% over 9 games, a range of 12% to 65%

Summoner spells

FlashIgnite
Flash, Ignite

38 games95% of games

34.2% over 38 games, a range of 21% to 50%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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