Support · patch 16.18

Thresh

the Chain Warden  /  Support, Tank

Support 99%

Win rate
55.6%
Range
50.5 to 60.7%
Pick
10.9%
Ban
6.9%
Games
363
Tier
S

On patch 16.18, Thresh won 55.6% of 363 ranked solo games as support in the games Riftline holds, a rate the sample supports down to 50.5%.

3.3k matches on patch 16.18
The champion
The numbers
93% of these games were Master+ lobbies (3,344 of 3,344 measured)Median rank of each lobby, measured Sep 24, not when the games were played.
KDA
3.16
K / D / A
1.6 / 5.4 / 15.4
CS per min
1.0
Gold
8.1k
Damage
7.5k
Vision
78

Build path

The first three completed items, in the order they were actually bought.

  • Locket of the Iron Solari › Knight's Vow › Mikael's Blessing

    10 games3% of games

    60.0% over 10 games, a range of 31% to 83%
  • Locket of the Iron Solari › Mikael's Blessing › Knight's Vow

    6 games2% of games

    33.3% over 6 games, a range of 10% to 70%
  • Locket of the Iron Solari › Knight's Vow › Protoplasm Harness

    5 games1% of games

    60.0% over 5 games, a range of 23% to 88%
  • Locket of the Iron Solari › Knight's Vow › Zeke's Convergence

    5 games1% of games

    80.0% over 5 games, a range of 38% to 96%

Most built items

How often each item is finished, and how its buyers did against the other items this champion bought in the same slot, over every role. A finished inventory favours winners, who finish more items, so its own win rate is left out.

  • Locket of the Iron Solari

    In 85% of games, 309 in all

    -4.2vs its slot, 263 buyers

  • Knight's Vow

    In 44% of games, 160 in all

    +0.5vs its slot, 132 buyers

  • Mikael's Blessing

    In 23% of games, 82 in all

    -4.6vs its slot, 71 buyers

  • Zeke's Convergence

    In 10% of games, 35 in all

    -6.5vs its slot, 22 buyers

  • Bandlepipes

    In 8% of games, 29 in all

    +11.0vs its slot, 25 buyers

  • Protoplasm Harness

    In 6% of games, 20 in all

    18 buyers with a purchase order, too few to set against its slot

  • Abyssal Mask

    In 4% of games, 16 in all

    15 buyers with a purchase order, too few to set against its slot

  • Frozen Heart

    In 4% of games, 13 in all

    13 buyers with a purchase order, too few to set against its slot

  • Kaenic Rookern

    In 3% of games, 10 in all

    9 buyers with a purchase order, too few to set against its slot

  • Thornmail

    In 2% of games, 8 in all

    6 buyers with a purchase order, too few to set against its slot

Finished with three or more items

Final inventories of games long enough to finish three items, most common first. Long games favour some items, so read the win rates with care.

  • Knight's Vow, Locket of the Iron Solari, Mikael's Blessing

    20 games6% of games

    55.0% over 20 games, a range of 34% to 74%
  • Bandlepipes, Knight's Vow, Locket of the Iron Solari

    9 games2% of games

    55.6% over 9 games, a range of 27% to 81%
  • Zeke's Convergence, Knight's Vow, Locket of the Iron Solari

    9 games2% of games

    66.7% over 9 games, a range of 35% to 88%

Boots

Boots of Swiftness

181 games50% of games

58.0% over 181 games, a range of 51% to 65%
Ionian Boots of Lucidity

81 games22% of games

56.8% over 81 games, a range of 46% to 67%
Mercury's Treads

54 games15% of games

46.3% over 54 games, a range of 34% to 59%
Plated Steelcaps

39 games11% of games

64.1% over 39 games, a range of 48% to 77%
Boots

6 games2% of games

16.7% over 6 games, a range of 3% to 56%

Summoner spells

FlashHeal
Flash, Heal

179 games49% of games

54.2% over 179 games, a range of 47% to 61%
FlashIgnite
Flash, Ignite

149 games41% of games

55.7% over 149 games, a range of 48% to 63%
ExhaustFlash
Exhaust, Flash

34 games9% of games

61.8% over 34 games, a range of 45% to 76%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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