Top · patch 16.18

Trundle

the Troll King  /  Fighter, Tank

Top 71%, Jungle 27%

Adjusted
42.2%
Win rate
53.3%
Pick
2.5%
Ban
1.3%
Games
75
Tier
B

On patch 16.18, Trundle won 53.3% of 75 ranked solo games as top in the games Riftline holds, a rate the sample supports down to 42.2%. Trundle was picked in 2.5% of games and banned in 1.3%. Trundle is played top in 71% of games, jungle in 27% and support in 2%.

That places Trundle in tier B among top champions on this patch, ranked by that lower figure rather than the raw win rate, so a champion with few games does not outrank one with many.

A typical game as top ends 4.7 / 6.0 / 4.9 with 8.0 CS a minute and 17,615 damage to champions.

Trundle is a hulking and devious troll with a particularly vicious streak, and there is nothing he cannot bludgeon into submission—not even the Freljord itself. Fiercely territorial, he chases down anyone foolish enough to enter his domain. Then, his...

Role
3.0k matches on patch 16.18
KDA
1.59
K / D / A
4.7 / 6.0 / 4.9
CS per min
8.0
Gold
12k
Damage
18k
Vision
21
The champion
The numbers

These are the builds players finished games with, not the order they bought things in. Riot's match data records the final inventory, and the slots carry no purchase order. Fetch match timelines and a real build order appears here.

Most built items

Counted individually, so this survives a small sample best.

56.9%

65 games, 87%

55.2%

29 games, 39%

52.0%

25 games, 33%

64.0%

25 games, 33%

63.6%

11 games, 15%

88.9%

9 games, 12%

60.0%

5 games, 7%

60.0%

5 games, 7%

Completed builds

The full set of finished items, most common first.

  • Ravenous Hydra, Trinity Force

    16.7%

    6 games, 8%

  • Ravenous Hydra

    40.0%

    5 games, 7%

  • Ravenous Hydra, Hullbreaker

    60.0%

    5 games, 7%

Boots

43.5%

23 games, 31%

60.9%

23 games, 31%

57.1%

21 games, 28%

50.0%

6 games, 8%

Summoner spells

FlashIgnite

47.5%

40 games, 53%

ExhaustFlash

59.3%

27 games, 36%

FlashTeleport

57.1%

7 games, 9%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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