Riftline.

Finished item

Dawncore

2,500 gold, 450 to combine, sells for 1,750

On patch 16.18, Dawncore was bought by 0.3% of the 22,739 players with a timeline, usually by minute 27, and 0.3% of players still held it when the game ended.

Bought in the same slot as the alternatives, it left the buyer's win rate 0.3 points lower over 54 purchases, which is the figure to read: a raw buyer win rate mostly measures how late an item is bought.

It is built most by Janna, Soraka, Karma.

23k players with a timeline on patch 16.18

What it gives

Ability Power
45
Heal and Shield Power
16%
Base Mana Regen
100%

Passive

First Light

Gain 2% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen.

Recipe

Built from

  • Blasting Wand850
  • Forbidden Idol600
  • Forbidden Idol600

plus 450 gold to combine

Bought by
0.3%
of 23k players
Against the same slot
-0.3
over 54 purchases
Held at the end
0.3%
of 25k players

Players who bought it won 59% of their games. That mostly measures how late it is bought: players who finish more items win more, from 28% with none to 62% with six, which is why the item is also compared with its own slot.

When it's bought

Finished at a median of 27 minutes, most often between 24 and 31 minutes.

The first purchase of the item in 76 games with a timeline, in minutes.

Against the same slot

Each purchase is compared with the other items the same champions finished at the same point in their build. Shown from 30 purchases.

Bought asShareGamesAgainst slot
1st item1%1few games
2nd item17%13few games
3rd item71%54-0.3
4th or later11%8few games

Who buys it

The share is of that champion's games with a timeline. "Against slot" compares it with the champion's other items bought at the same point, from 20 purchases.

ChampionBoughtShareAgainst slot
Janna2510%+9.4
Soraka1225%few games
Karma94%few games
Ivern713%few games
Lulu41%few games
Milio34%few games
Yuumi36%few games
Nidalee31%few games
Nami33%few games

Every item

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

Riftline isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends.