Riftline.

Finished item

Essence Reaver

3,050 gold, 500 to combine, sells for 2,135

On patch 16.18, Essence Reaver was bought by 1.6% of the 22,739 players with a timeline, usually by minute 11, and 1.6% of players still held it when the game ended.

Bought in the same slot as the alternatives, it left the buyer's win rate 0.4 points higher over 333 purchases, which is the figure to read: a raw buyer win rate mostly measures how late an item is bought.

It is built most by Lucian, Gangplank, Smolder.

23k players with a timeline on patch 16.18

What it gives

Attack Damage
50
Ability Haste
20
Critical Strike Chance
25%

Passive

Spellblade

After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

Recipe

Built from

  • Sheen900
  • Caulfield's Warhammer1,050
  • Cloak of Agility600

plus 500 gold to combine

Bought by
1.6%
of 23k players
Against the same slot
+0.4
over 333 purchases
Held at the end
1.6%
of 25k players

Players who bought it won 49% of their games. That mostly measures how late it is bought: players who finish more items win more, from 28% with none to 62% with six, which is why the item is also compared with its own slot.

When it's bought

Finished at a median of 11 minutes, most often between 9.9 and 13 minutes.

The first purchase of the item in 360 games with a timeline, in minutes.

Against the same slot

Each purchase is compared with the other items the same champions finished at the same point in their build. Shown from 30 purchases.

Bought asShareGamesAgainst slot
1st item93%333+0.4
2nd item6%21few games
3rd item1%2few games
4th or later1%4few games

Who buys it

The share is of that champion's games with a timeline. "Against slot" compares it with the champion's other items bought at the same point, from 20 purchases.

ChampionBoughtShareAgainst slot
Lucian12393%-2.2
Gangplank11494%-0.1
Smolder2489%+3.1
Corki2326%+10.5
Vayne1821%few games
Sivir1517%few games
Xayah1514%few games
Ezreal124%few games
Draven45%few games
Nasus43%few games
Tryndamere34%few games

Every item

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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