Riftline.

Top · patch 16.18

Nasus

the Curator of the Sands  /  Fighter, Tank

Top 66%, Mid 31%, Support 2%

Adjusted
36.5%
Win rate
46.6%
Pick
3.5%
-2.4 since 16.17
Ban
12.7%
Games
88
Tier
C

On patch 16.18, Nasus won 46.6% of 88 ranked solo games as top in the games Riftline holds, a rate the sample supports down to 36.5%. Nasus was picked in 3.5% of games and banned in 12.7%. Nasus is played top in 66% of games, mid in 31% and support in 2%.

That places Nasus in tier C among top champions on this patch, ranked by that lower figure rather than the raw win rate, so a champion with few games does not outrank one with many.

A typical game as top ends 4.5 / 5.8 / 5.7 with 7.1 CS a minute and 19,603 damage to champions.

Nasus is an imposing, jackal-headed Ascended being from ancient Shurima, a heroic figure regarded as a demigod by the people of the desert. Fiercely intelligent, he was a guardian of knowledge and peerless strategist whose wisdom guided the ancient...

Role
2.5k matches on patch 16.18
KDA
1.75
K / D / A
4.5 / 5.8 / 5.7
CS per min
7.1
Gold
11k
Damage
20k
Vision
22

These are the builds players finished games with, not the order they bought things in. Riot's match data records the final inventory, and the slots carry no purchase order. Fetch match timelines and a real build order appears here.

Most built items

Counted individually, so this survives a small sample best.

46.8%

62 games, 70%

58.1%

43 games, 49%

54.1%

37 games, 42%

52.9%

17 games, 19%

57.1%

14 games, 16%

50.0%

10 games, 11%

75.0%

8 games, 9%

66.7%

6 games, 7%

16.7%

6 games, 7%

50.0%

6 games, 7%

40.0%

5 games, 6%

20.0%

5 games, 6%

Completed builds

The full set of finished items, most common first.

  • Spirit Visage, Trinity Force, Frozen Heart

    62.5%

    8 games, 9%

  • Trinity Force

    25.0%

    8 games, 9%

  • Trinity Force, Frozen Heart

    57.1%

    7 games, 8%

Boots

44.4%

45 games, 51%

52.9%

17 games, 19%

52.9%

17 games, 19%

33.3%

6 games, 7%

Summoner spells

GhostTeleport

51.5%

33 games, 38%

FlashTeleport

46.2%

26 games, 30%

FlashGhost

42.3%

26 games, 30%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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