Riftline.

Finished item

Void Staff

3,000 gold, 1,050 to combine, sells for 2,100

Increases magic damage

On patch 16.18, Void Staff was bought by 2.1% of the 22,739 players with a timeline, usually by minute 28, and 2.1% of players still held it when the game ended.

Bought in the same slot as the alternatives, it left the buyer's win rate 4.6 points lower over 484 purchases, which is the figure to read: a raw buyer win rate mostly measures how late an item is bought.

It is built most by Syndra, Ekko, Akali.

23k players with a timeline on patch 16.18

What it gives

Ability Power
95
Magic Penetration
40%

Recipe

Built from

  • Blighting Jewel1,100
  • Blasting Wand850

plus 1,050 gold to combine

Bought by
2.1%
of 23k players
Against the same slot
-4.6
over 484 purchases
Held at the end
2.1%
of 25k players

Players who bought it won 51% of their games. That mostly measures how late it is bought: players who finish more items win more, from 28% with none to 62% with six, which is why the item is also compared with its own slot.

When it's bought

Finished at a median of 28 minutes, most often between 25 and 31 minutes.

The first purchase of the item in 486 games with a timeline, in minutes.

Against the same slot

Each purchase is compared with the other items the same champions finished at the same point in their build. Shown from 30 purchases.

Bought asShareGamesAgainst slot
1st item0%2few games
2nd item8%41-6.7
3rd item39%191-7.0
4th or later52%252-2.5

Who buys it

The share is of that champion's games with a timeline. "Against slot" compares it with the champion's other items bought at the same point, from 20 purchases.

ChampionBoughtShareAgainst slot
Syndra5413%-11.4
Ekko3713%-7.1
Akali2511%-9.0
Karthus2318%+0.3
Viktor237%-0.7
LeBlanc2316%-4.9
Nidalee198%few games
Locke177%few games
Kog'Maw1612%few games
Fizz1517%few games
Aurora1516%few games
Vladimir1518%few games
Taliyah1311%few games
Mel1112%few games
Kennen1115%few games

Every item

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

Riftline isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends.