Riftline.

Finished item

Warmog's Armor

3,100 gold, 500 to combine, sells for 2,170

Grants massive Health and Health Regen

On patch 16.18, Warmog's Armor was bought by 0.3% of the 22,739 players with a timeline, usually by minute 15, and 0.3% of players still held it when the game ended.

Bought in the same slot as the alternatives, it left the buyer's win rate 3.2 points higher over 41 purchases, which is the figure to read: a raw buyer win rate mostly measures how late an item is bought.

It is built most by Dr. Mundo, Cho'Gath, Sett.

23k players with a timeline on patch 16.18

What it gives

Health
1000
Base Health Regen
100%

Passive

Warmog's Heart

If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.

Passive

Warmog's Vitality

Gain bonus Health equal to 12% of your Item Health (0).

Recipe

Built from

  • Giant's Belt900
  • Giant's Belt900
  • Crystalline Bracer800

plus 500 gold to combine

Bought by
0.3%
of 23k players
Against the same slot
+3.2
over 41 purchases
Held at the end
0.3%
of 25k players

Players who bought it won 54% of their games. That mostly measures how late it is bought: players who finish more items win more, from 28% with none to 62% with six, which is why the item is also compared with its own slot.

When it's bought

Finished at a median of 15 minutes, most often between 13 and 19 minutes.

The first purchase of the item in 71 games with a timeline, in minutes.

Against the same slot

Each purchase is compared with the other items the same champions finished at the same point in their build. Shown from 30 purchases.

Bought asShareGamesAgainst slot
1st item58%41+3.2
2nd item27%19few games
3rd item8%6few games
4th or later7%5few games

Who buys it

The share is of that champion's games with a timeline. "Against slot" compares it with the champion's other items bought at the same point, from 20 purchases.

ChampionBoughtShareAgainst slot
Dr. Mundo5664%+3.1
Cho'Gath42%few games
Sett37%few games

Every item

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

Riftline isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends.