Mid · patch 16.18

Azir

the Emperor of the Sands  /  Mage, Marksman

Mid 84%, Top 11%, Bot 5%

Adjusted
21.1%
Win rate
35.5%
Pick
1.0%
Ban
0.2%
Games
31
Tier
D

On patch 16.18, Azir won 35.5% of 31 ranked solo games as mid in the games Riftline holds, a rate the sample supports down to 21.1%. Azir was picked in 1.0% of games and banned in 0.2%. Azir is played mid in 84% of games, top in 11% and bot in 5%.

That places Azir in tier D among mid champions on this patch, ranked by that lower figure rather than the raw win rate, so a champion with few games does not outrank one with many.

A typical game as mid ends 4.7 / 6.0 / 4.2 with 8.2 CS a minute and 22,863 damage to champions.

Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended...

Role
3.0k matches on patch 16.18
KDA
1.48
K / D / A
4.7 / 6.0 / 4.2
CS per min
8.2
Gold
11k
Damage
23k
Vision
21
The champion
The numbers

These are the builds players finished games with, not the order they bought things in. Riot's match data records the final inventory, and the slots carry no purchase order. Fetch match timelines and a real build order appears here.

Most built items

Counted individually, so this survives a small sample best.

29.6%

27 games, 87%

33.3%

15 games, 48%

38.5%

13 games, 42%

33.3%

6 games, 19%

Completed builds

The full set of finished items, most common first.

  • Rabadon's Deathcap, Nashor's Tooth, Shadowflame

    60.0%

    5 games, 16%

  • Nashor's Tooth, Shadowflame

    20.0%

    5 games, 16%

Boots

38.5%

26 games, 84%

Summoner spells

FlashTeleport

33.3%

24 games, 77%

FlashIgnite

60.0%

5 games, 16%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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