Support · patch 16.18

Galio

the Colossus  /  Tank, Mage

Mid 77%, Support 18%, Top 4%

Win rate
67.4%
Range
52.5 to 79.5%
Pick
1.3%
Ban
2.1%
Games
43
Tier
S

On patch 16.18, Galio won 67.4% of 43 ranked solo games as support in the games Riftline holds, a rate the sample supports down to 52.5%.

3.3k matches on patch 16.18
The champion
The numbers
93% of these games were Master+ lobbies (3,344 of 3,344 measured)Median rank of each lobby, measured Sep 24, not when the games were played.
KDA
2.78
K / D / A
1.7 / 6.0 / 14.9
CS per min
1.0
Gold
8.3k
Damage
9.1k
Vision
81

These are the builds players finished games with, not the order they bought things in. Riot's match data records the final inventory, and none of these games has a timeline yet to give the order.

Most built items

How often each item is finished, and how its buyers did against the other items this champion bought in the same slot, over every role. A finished inventory favours winners, who finish more items, so its own win rate is left out.

  • Locket of the Iron Solari

    In 88% of games, 38 in all

    +7.9vs its slot, 30 buyers

  • Knight's Vow

    In 35% of games, 15 in all

    14 buyers with a purchase order, too few to set against its slot

  • Imperial Mandate

    In 23% of games, 10 in all

    -15.8vs its slot, 90 buyers

  • Abyssal Mask

    In 14% of games, 6 in all

    +4.1vs its slot, 27 buyers

  • Bandlepipes

    In 12% of games, 5 in all

    4 buyers with a purchase order, too few to set against its slot

Boots

Plated Steelcaps

20 games47% of games

60.0% over 20 games, a range of 39% to 78%
Mercury's Treads

12 games28% of games

75.0% over 12 games, a range of 47% to 91%
Boots of Swiftness

5 games12% of games

100.0% over 5 games, a range of 57% to 100%

Summoner spells

FlashHeal
Flash, Heal

30 games70% of games

73.3% over 30 games, a range of 56% to 86%
FlashIgnite
Flash, Ignite

8 games19% of games

37.5% over 8 games, a range of 14% to 69%
ExhaustFlash
Exhaust, Flash

5 games12% of games

80.0% over 5 games, a range of 38% to 96%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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