
Finished item
Hollow Radiance
2,800 gold, 650 to combine, sells for 1,960
Immobilize enemies to gain a shield. Activate to run faster at opponents.
On patch 16.18, Hollow Radiance was bought by 0.4% of the 22,739 players with a timeline, usually by minute 13, and 0.4% of players still held it when the game ended.
Bought in the same slot as the alternatives, it left the buyer's win rate 0.3 points higher over 78 purchases, which is the figure to read: a raw buyer win rate mostly measures how late an item is bought.
It is built most by Sion, Galio, Malphite.
What it gives
- Health
- 400
- Magic Resist
- 40
- Ability Haste
- 10
- Base Health Regen
- 100%
Passive
Immolate
After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
Passive
Desolate
Killing an enemy deals magic damage around them.
Recipe
- Bought by
- 0.4%
- of 23k players
- Against the same slot
- +0.3
- over 78 purchases
- Held at the end
- 0.4%
- of 25k players
Players who bought it won 54% of their games. That mostly measures how late it is bought: players who finish more items win more, from 28% with none to 62% with six, which is why the item is also compared with its own slot.
When it's bought
Finished at a median of 13 minutes, most often between 10 and 16 minutes.
The first purchase of the item in 99 games with a timeline, in minutes.
Against the same slot
Each purchase is compared with the other items the same champions finished at the same point in their build. Shown from 30 purchases.
| Bought as | Share | Games | Against slot |
|---|---|---|---|
| 1st item | 79% | 78 | +0.3 |
| 2nd item | 15% | 15 | few games |
| 3rd item | 4% | 4 | few games |
| 4th or later | 2% | 2 | few games |
Who buys it
The share is of that champion's games with a timeline. "Against slot" compares it with the champion's other items bought at the same point, from 20 purchases.








