Mid · patch 16.18

Jax

Grandmaster at Arms  /  Fighter

Top 67%, Mid 14%, Jungle 11%, Bot 5%, Support 3%

Win rate
40.0%
Range
24.6 to 57.7%
Pick
0.9%
Ban
15.2%
Games
30
Tier
D

On patch 16.18, Jax won 40.0% of 30 ranked solo games as mid in the games Riftline holds, a rate the sample supports down to 24.6%.

3.3k matches on patch 16.18
The champion
The numbers
93% of these games were Master+ lobbies (3,344 of 3,344 measured)Median rank of each lobby, measured Sep 24, not when the games were played.
KDA
1.93
K / D / A
6.5 / 5.5 / 4.1
CS per min
6.8
Gold
11k
Damage
16k
Vision
18

These are the builds players finished games with, not the order they bought things in. Riot's match data records the final inventory, and none of these games has a timeline yet to give the order.

Most built items

How often each item is finished, and how its buyers did against the other items this champion bought in the same slot, over every role. A finished inventory favours winners, who finish more items, so its own win rate is left out.

  • Trinity Force

    In 73% of games, 22 in all

    +15.6vs its slot, 145 buyers

  • Stridebreaker

    In 70% of games, 21 in all

    +2.1vs its slot, 65 buyers

  • Zhonya's Hourglass

    In 20% of games, 6 in all

    +11.1vs its slot, 38 buyers

  • Dusk and Dawn

    In 17% of games, 5 in all

    16 buyers with a purchase order, too few to set against its slot

Boots

Chainlaced Crushers

14 games47% of games

42.9% over 14 games, a range of 21% to 67%
Crimson Lucidity

11 games37% of games

45.5% over 11 games, a range of 21% to 72%

Summoner spells

ExhaustFlash
Exhaust, Flash

25 games83% of games

40.0% over 25 games, a range of 23% to 59%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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