Jungle · patch 16.18

Jax

Grandmaster at Arms  /  Fighter

Top 67%, Mid 14%, Jungle 11%, Bot 5%, Support 3%

Win rate
50.0%
Range
31.4 to 68.6%
Pick
0.7%
Ban
15.2%
Games
24
Tier
D

On patch 16.18, Jax won 50.0% of 24 ranked solo games as jungle in the games Riftline holds, a rate the sample supports down to 31.4%.

3.3k matches on patch 16.18
The champion
The numbers
93% of these games were Master+ lobbies (3,344 of 3,344 measured)Median rank of each lobby, measured Sep 24, not when the games were played.
KDA
1.93
K / D / A
8.3 / 8.3 / 7.8
CS per min
5.9
Gold
14k
Damage
24k
Vision
35

Build path

The first three completed items, in the order they were actually bought.

  • Trinity Force › Sundered Sky › Death's Dance

    5 games21% of games

    80.0% over 5 games, a range of 38% to 96%

Most built items

How often each item is finished, and how its buyers did against the other items this champion bought in the same slot, over every role. A finished inventory favours winners, who finish more items, so its own win rate is left out.

  • Trinity Force

    In 58% of games, 14 in all

    +15.6vs its slot, 145 buyers

  • Sundered Sky

    In 46% of games, 11 in all

    +2.3vs its slot, 40 buyers

  • Death's Dance

    In 42% of games, 10 in all

    +17.0vs its slot, 29 buyers

  • Blade of The Ruined King

    In 29% of games, 7 in all

    18 buyers with a purchase order, too few to set against its slot

  • Dusk and Dawn

    In 25% of games, 6 in all

    16 buyers with a purchase order, too few to set against its slot

  • Wit's End

    In 25% of games, 6 in all

    11 buyers with a purchase order, too few to set against its slot

  • Zhonya's Hourglass

    In 25% of games, 6 in all

    +11.1vs its slot, 38 buyers

Boots

Plated Steelcaps

11 games46% of games

54.5% over 11 games, a range of 28% to 79%
Mercury's Treads

11 games46% of games

45.5% over 11 games, a range of 21% to 72%

Summoner spells

FlashSmite
Flash, Smite

24 games100% of games

50.0% over 24 games, a range of 31% to 69%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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