Top · patch 16.18

Malphite

Shard of the Monolith  /  Tank, Mage

Top 80%, Jungle 7%, Mid 7%, Support 6%

Adjusted
38.3%
Win rate
47.1%
Pick
3.9%
Ban
8.4%
Games
119
Tier
B

On patch 16.18, Malphite won 47.1% of 119 ranked solo games as top in the games Riftline holds, a rate the sample supports down to 38.3%. Malphite was picked in 3.9% of games and banned in 8.4%. Malphite is played top in 80% of games, jungle in 7% and mid in 7%.

That places Malphite in tier B among top champions on this patch, ranked by that lower figure rather than the raw win rate, so a champion with few games does not outrank one with many.

A typical game as top ends 3.5 / 4.8 / 6.8 with 6.4 CS a minute and 18,068 damage to champions.

A massive creature of living stone, Malphite struggles to impose blessed order on a chaotic world. Birthed as a servitor-shard to an otherworldly obelisk known as the Monolith, he used his tremendous elemental strength to maintain and protect his...

Role
3.0k matches on patch 16.18
KDA
2.12
K / D / A
3.5 / 4.8 / 6.8
CS per min
6.4
Gold
9.7k
Damage
18k
Vision
21
The champion
The numbers

These are the builds players finished games with, not the order they bought things in. Riot's match data records the final inventory, and the slots carry no purchase order. Fetch match timelines and a real build order appears here.

Most built items

Counted individually, so this survives a small sample best.

50.0%

48 games, 40%

59.0%

39 games, 33%

44.1%

34 games, 29%

60.0%

25 games, 21%

58.3%

24 games, 20%

44.4%

18 games, 15%

18.8%

16 games, 13%

40.0%

10 games, 8%

50.0%

10 games, 8%

37.5%

8 games, 7%

20.0%

5 games, 4%

Completed builds

The full set of finished items, most common first.

  • Sunfire Aegis

    66.7%

    9 games, 8%

  • Frozen Heart

    71.4%

    7 games, 6%

  • Kaenic Rookern

    33.3%

    6 games, 5%

Boots

48.0%

75 games, 63%

44.8%

29 games, 24%

66.7%

6 games, 5%

20.0%

5 games, 4%

Summoner spells

FlashTeleport

49.1%

106 games, 89%

FlashIgnite

27.3%

11 games, 9%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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