Support · patch 16.19

Rammus

the Armordillo  /  Tank

Jungle 73%, Support 25%, Top 2%

Win rate
47.8%
Range
29.2 to 67.0%
Pick
0.3%
+0.2 since 16.18
Ban
0.6%
Games
23
Tier
C

On patch 16.19, Rammus won 47.8% of 23 ranked solo games as support in the games Riftline holds, a rate the sample supports down to 29.2%.

8.6k matches on patch 16.19
The champion
The numbers
95% of these games were Master+ lobbies (1,843 of 8,785 measured)Median rank of each lobby, measured Sep 29, not when the games were played.
KDA
2.48
K / D / A
2.7 / 5.8 / 11.6
CS per min
1.2
Gold
8.0k
Damage
9.1k
Vision
78

These are the builds players finished games with, not the order they bought things in. Riot's match data records the final inventory, and none of these games has a timeline yet to give the order.

Most built items

How often each item is finished, and how its buyers did against the other items this champion bought in the same slot, over every role. A finished inventory favours winners, who finish more items, so its own win rate is left out.

  • Thornmail

    In 74% of games, 17 in all

    7 buyers with a purchase order, too few to set against its slot

  • Protoplasm Harness

    In 43% of games, 10 in all

    3 buyers with a purchase order, too few to set against its slot

Boots

Mercury's Treads

14 games61% of games

50.0% over 14 games, a range of 27% to 73%
Boots

5 games22% of games

40.0% over 5 games, a range of 12% to 77%

Summoner spells

FlashIgnite
Flash, Ignite

14 games61% of games

42.9% over 14 games, a range of 21% to 67%
ExhaustGhost
Exhaust, Ghost

6 games26% of games

33.3% over 6 games, a range of 10% to 70%

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