Riftline.

Jungle · patch 16.18

Rammus

the Armordillo  /  Tank

Jungle 92%, Top 8%

Adjusted
38.8%
Win rate
58.3%
Pick
0.8%
Ban
0.6%
Games
24
Tier
C

On patch 16.18, Rammus won 58.3% of 24 ranked solo games as jungle in the games Riftline holds, a rate the sample supports down to 38.8%. Rammus was picked in 0.8% of games and banned in 0.6%. Rammus is played jungle in 92% of games, top in 8%.

That places Rammus in tier C among jungle champions on this patch, ranked by that lower figure rather than the raw win rate, so a champion with few games does not outrank one with many.

A typical game as jungle ends 3.6 / 5.0 / 13.8 with 5.3 CS a minute and 13,338 damage to champions.

Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast...

Role
3.0k matches on patch 16.18
KDA
3.52
K / D / A
3.6 / 5.0 / 13.8
CS per min
5.3
Gold
11k
Damage
13k
Vision
20

These are the builds players finished games with, not the order they bought things in. Riot's match data records the final inventory, and the slots carry no purchase order. Fetch match timelines and a real build order appears here.

Most built items

Counted individually, so this survives a small sample best.

66.7%

12 games, 50%

58.3%

12 games, 50%

66.7%

9 games, 38%

75.0%

8 games, 33%

100.0%

5 games, 21%

100.0%

5 games, 21%

Boots

75.0%

16 games, 67%

33.3%

6 games, 25%

Summoner spells

FlashSmite

57.1%

14 games, 58%

GhostSmite

66.7%

9 games, 38%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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