Mid · patch 16.18

Taliyah

the Stoneweaver  /  Mage, Support

Mid 47%, Jungle 41%, Bot 7%, Top 3%, Support 2%

Adjusted
37.8%
Win rate
48.7%
Pick
2.5%
Ban
0.7%
Games
76
Tier
C

On patch 16.18, Taliyah won 48.7% of 76 ranked solo games as mid in the games Riftline holds, a rate the sample supports down to 37.8%. Taliyah was picked in 2.5% of games and banned in 0.7%. Taliyah is played mid in 47% of games, jungle in 41% and bot in 7%.

That places Taliyah in tier C among mid champions on this patch, ranked by that lower figure rather than the raw win rate, so a champion with few games does not outrank one with many.

A typical game as mid ends 5.4 / 6.0 / 8.9 with 7.8 CS a minute and 24,632 damage to champions.

Taliyah is a nomadic mage from Shurima, torn between teenage wonder and adult responsibility. She has crossed nearly all of Valoran on a journey to learn the true nature of her growing powers, though more recently she has returned to protect her tribe...

Role
3.0k matches on patch 16.18
KDA
2.41
K / D / A
5.4 / 6.0 / 8.9
CS per min
7.8
Gold
12k
Damage
25k
Vision
22
The champion
The numbers

These are the builds players finished games with, not the order they bought things in. Riot's match data records the final inventory, and the slots carry no purchase order. Fetch match timelines and a real build order appears here.

Most built items

Counted individually, so this survives a small sample best.

47.7%

44 games, 58%

57.6%

33 games, 43%

51.9%

27 games, 36%

55.0%

20 games, 26%

53.3%

15 games, 20%

50.0%

12 games, 16%

72.7%

11 games, 14%

22.2%

9 games, 12%

42.9%

7 games, 9%

57.1%

7 games, 9%

83.3%

6 games, 8%

60.0%

5 games, 7%

Completed builds

The full set of finished items, most common first.

  • Blackfire Torch, Rylai's Crystal Scepter

    37.5%

    8 games, 11%

  • Archangel's Staff, Rylai's Crystal Scepter

    83.3%

    6 games, 8%

Boots

55.6%

45 games, 59%

26.7%

15 games, 20%

50.0%

12 games, 16%

Summoner spells

FlashGhost

45.5%

33 games, 43%

FlashTeleport

53.6%

28 games, 37%

ExhaustFlash

37.5%

8 games, 11%

FlashIgnite

66.7%

6 games, 8%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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