Jungle · patch 16.18

Naafiri

the Hound of a Hundred Bites  /  Assassin, Fighter

Jungle 88%, Mid 8%, Top 3%

Adjusted
40.4%
Win rate
48.8%
Pick
4.3%
-2.6 since 16.17
Ban
8.0%
Games
129
Tier
B

On patch 16.18, Naafiri won 48.8% of 129 ranked solo games as jungle in the games Riftline holds, a rate the sample supports down to 40.4%. Naafiri was picked in 4.3% of games and banned in 8.0%. Naafiri is played jungle in 88% of games, mid in 8% and top in 3%.

That places Naafiri in tier B among jungle champions on this patch, ranked by that lower figure rather than the raw win rate, so a champion with few games does not outrank one with many.

A typical game as jungle ends 7.4 / 5.3 / 7.3 with 7.3 CS a minute and 20,218 damage to champions.

Across the sands of Shurima, a chorus of howls rings out. It is the call of the dune hounds, voracious predators who form packs and compete for the right to hunt in these barren lands. Among them, one pack stands above all, for they are driven not only...

Role
3.0k matches on patch 16.18
KDA
2.78
K / D / A
7.4 / 5.3 / 7.3
CS per min
7.3
Gold
12k
Damage
20k
Vision
26
The champion
The numbers

Build path

The first three completed items, in the order they were actually bought.

  • Voltaic Cyclosword › Black Cleaver › Death's Dance

    58.8%

    17 games, 13%

  • Voltaic Cyclosword › Black Cleaver › Serpent's Fang

    40.0%

    10 games, 8%

  • Voltaic Cyclosword › Axiom Arc › Death's Dance

    33.3%

    6 games, 5%

Most built items

Counted individually, so this survives a small sample best.

49.1%

112 games, 87%

46.7%

75 games, 58%

57.8%

45 games, 35%

44.4%

27 games, 21%

63.0%

27 games, 21%

68.4%

19 games, 15%

50.0%

14 games, 11%

53.8%

13 games, 10%

72.7%

11 games, 9%

30.0%

10 games, 8%

60.0%

10 games, 8%

50.0%

8 games, 6%

Completed builds

The full set of finished items, most common first.

  • Black Cleaver, Voltaic Cyclosword

    33.3%

    18 games, 14%

  • Black Cleaver, Death's Dance, Voltaic Cyclosword

    57.1%

    14 games, 11%

  • Black Cleaver, Serpent's Fang, Voltaic Cyclosword

    25.0%

    8 games, 6%

  • Voltaic Cyclosword

    33.3%

    6 games, 5%

  • Guardian Angel, Black Cleaver, Death's Dance, Voltaic Cyclosword

    80.0%

    5 games, 4%

Boots

59.0%

39 games, 30%

62.5%

24 games, 19%

57.1%

21 games, 16%

28.6%

7 games, 5%

Summoner spells

FlashSmite

48.0%

127 games, 98%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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