Riftline.

Support · patch 16.18

Brand

the Burning Vengeance  /  Mage, Support

Support 33%, Jungle 22%, Mid 22%, Bot 16%, Top 6%

Adjusted
44.4%
Win rate
68.8%
Pick
0.6%
Ban
0.3%
Games
16

On patch 16.18, Brand won 68.8% of 16 ranked solo games as support in the games Riftline holds, a rate the sample supports down to 44.4%. Brand was picked in 0.6% of games and banned in 0.3%. Brand is played support in 33% of games, jungle in 22% and mid in 22%.

A typical game as support ends 3.3 / 8.0 / 11.1 with 2.0 CS a minute and 22,897 damage to champions.

Once a tribesman of the icy Freljord named Kegan Rodhe, the creature known as Brand is a lesson in the temptation of greater power. Seeking one of the legendary World Runes, Kegan betrayed his companions and seized it for himself—and, in an instant, the...

Role
2.5k matches on patch 16.18
KDA
1.80
K / D / A
3.3 / 8.0 / 11.1
CS per min
2.0
Gold
10k
Damage
23k
Vision
60

These are the builds players finished games with, not the order they bought things in. Riot's match data records the final inventory, and the slots carry no purchase order. Fetch match timelines and a real build order appears here.

Most built items

Counted individually, so this survives a small sample best.

69.2%

13 games, 81%

66.7%

9 games, 56%

80.0%

5 games, 31%

Completed builds

The full set of finished items, most common first.

  • Rylai's Crystal Scepter, Liandry's Torment

    50.0%

    6 games, 38%

Boots

70.0%

10 games, 63%

Summoner spells

FlashIgnite

70.0%

10 games, 63%

FlashHeal

60.0%

5 games, 31%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

Riftline isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends.