On patch 16.19, Elise won 50.0% of 20 ranked solo games as support in the games Riftline holds, a rate the sample supports down to 29.9%.
737 matches on patch 16.19
97% of these games were Master+ lobbies (737 of 741 measured)Median rank of each lobby, measured Sep 26, not when the games were played.
- KDA
- 2.41
- K / D / A
- 5.3 / 7.0 / 11.6
- CS per min
- 0.9
- Gold
- 9.4k
- Damage
- 16k
- Vision
- 87
The champion
The numbers
97% of these games were Master+ lobbies (737 of 741 measured)Median rank of each lobby, measured Sep 26, not when the games were played.
- KDA
- 2.41
- K / D / A
- 5.3 / 7.0 / 11.6
- CS per min
- 0.9
- Gold
- 9.4k
- Damage
- 16k
- Vision
- 87
These are the builds players finished games with, not the order they bought things in. Riot's match data records the final inventory, and none of these games has a timeline yet to give the order.
Most built items
How often each item is finished, and how its buyers did against the other items this champion bought in the same slot, over every role. A finished inventory favours winners, who finish more items, so its own win rate is left out.







