Mid · patch 16.19

Gangplank

the Saltwater Scourge  /  Fighter

Top 90%, Mid 9%

Win rate
56.5%
Range
36.8 to 74.4%
Pick
0.6%
Ban
4.3%
Games
23
Tier
C

On patch 16.19, Gangplank won 56.5% of 23 ranked solo games as mid in the games Riftline holds, a rate the sample supports down to 36.8%.

4.0k matches on patch 16.19
The champion
The numbers
98% of these games were Master+ lobbies (1,309 of 4,041 measured)Median rank of each lobby, measured Sep 27, not when the games were played.
KDA
2.16
K / D / A
6.2 / 6.3 / 7.3
CS per min
8.3
Gold
14k
Damage
28k
Vision
16

Build path

The first three completed items, in the order they were actually bought.

  • Essence Reaver › Lord Dominik's Regards › Voltaic Cyclosword

    5 games22% of games

    20.0% over 5 games, a range of 4% to 62%

Most built items

How often each item is finished, and how its buyers did against the other items this champion bought in the same slot, over every role. A finished inventory favours winners, who finish more items, so its own win rate is left out.

  • Essence Reaver

    In 96% of games, 22 in all

    -46.5vs its slot, 69 buyers

  • Lord Dominik's Regards

    In 57% of games, 13 in all

    -14.5vs its slot, 34 buyers

  • Voltaic Cyclosword

    In 39% of games, 9 in all

    12 buyers with a purchase order, too few to set against its slot

  • The Collector

    In 35% of games, 8 in all

    +8.5vs its slot, 24 buyers

  • Infinity Edge

    In 26% of games, 6 in all

    +16.0vs its slot, 38 buyers

  • Hubris

    In 22% of games, 5 in all

    No purchase order yet to set against its slot

Finished with three or more items

Final inventories of games long enough to finish three items, most common first. Long games favour some items, so read the win rates with care.

  • Lord Dominik's Regards, Essence Reaver, Voltaic Cyclosword

    6 games26% of games

    50.0% over 6 games, a range of 19% to 81%

Boots

Immortal Path

15 games65% of games

66.7% over 15 games, a range of 42% to 85%

Summoner spells

FlashTeleport
Flash, Teleport

13 games57% of games

46.2% over 13 games, a range of 23% to 71%
FlashIgnite
Flash, Ignite

10 games43% of games

70.0% over 10 games, a range of 40% to 89%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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