Bot · patch 16.18

Lux

the Lady of Luminosity  /  Mage, Support

Support 56%, Mid 26%, Bot 18%

Win rate
55.3%
Range
39.7 to 69.9%
Pick
1.1%
Ban
2.4%
Games
38
Tier
B

On patch 16.18, Lux won 55.3% of 38 ranked solo games as bot in the games Riftline holds, a rate the sample supports down to 39.7%.

3.3k matches on patch 16.18
The champion
The numbers
93% of these games were Master+ lobbies (3,344 of 3,344 measured)Median rank of each lobby, measured Sep 24, not when the games were played.
KDA
3.43
K / D / A
7.3 / 5.0 / 9.8
CS per min
7.7
Gold
14k
Damage
24k
Vision
20

Build path

The first three completed items, in the order they were actually bought.

  • Luden's Echo › Shadowflame › Rabadon's Deathcap

    7 games18% of games

    42.9% over 7 games, a range of 16% to 75%

Most built items

How often each item is finished, and how its buyers did against the other items this champion bought in the same slot, over every role. A finished inventory favours winners, who finish more items, so its own win rate is left out.

  • Luden's Echo

    In 68% of games, 26 in all

    +2.9vs its slot, 116 buyers

  • Shadowflame

    In 55% of games, 21 in all

    -7.2vs its slot, 68 buyers

  • Rabadon's Deathcap

    In 50% of games, 19 in all

    -7.8vs its slot, 34 buyers

  • Stormsurge

    In 45% of games, 17 in all

    +5.6vs its slot, 86 buyers

  • Malignance

    In 32% of games, 12 in all

    +3.3vs its slot, 36 buyers

  • Void Staff

    In 26% of games, 10 in all

    14 buyers with a purchase order, too few to set against its slot

  • Zhonya's Hourglass

    In 21% of games, 8 in all

    +13.5vs its slot, 22 buyers

Finished with three or more items

Final inventories of games long enough to finish three items, most common first. Long games favour some items, so read the win rates with care.

  • Rabadon's Deathcap, Shadowflame, Luden's Echo

    6 games16% of games

    50.0% over 6 games, a range of 19% to 81%

Summoner spells

FlashTeleport
Flash, Teleport

24 games63% of games

54.2% over 24 games, a range of 35% to 72%
FlashBarrier
Flash, Barrier

6 games16% of games

50.0% over 6 games, a range of 19% to 81%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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