On patch 16.20, Lux won 49.5% of 4,158 ranked solo games as support in the games Riftline holds, a rate the sample supports down to 48.0%.
55k matches on patch 16.20
43% of these games were Master+ lobbies (3,999 of 54,802 measured)Median rank of each lobby, measured Oct 19, not when the games were played.
- KDA
- 2.44
- K / D / A
- 4.2 / 7.0 / 12.7
- CS per min
- 1.9
- Gold
- 10k
- Damage
- 21k
- Vision
- 75
The champion
The numbers
43% of these games were Master+ lobbies (3,999 of 54,802 measured)Median rank of each lobby, measured Oct 19, not when the games were played.
- KDA
- 2.44
- K / D / A
- 4.2 / 7.0 / 12.7
- CS per min
- 1.9
- Gold
- 10k
- Damage
- 21k
- Vision
- 75
Build path
The first three completed items, in the order they were actually bought.
Most built items
How often each item is finished, and how its buyers did against the other items this champion bought in the same slot, over every role. A finished inventory favours winners, who finish more items, so its own win rate is left out.
Finished with three or more items
Final inventories of games long enough to finish three items, most common first. Long games favour some items, so read the win rates with care.
Boots
Summoner spells


2.1k games51% of games
48.7% over 2113 games, a range of 47% to 51%

1.4k games33% of games
50.1% over 1378 games, a range of 48% to 53%

569 games14% of games
50.4% over 569 games, a range of 46% to 55%

49 games1% of games
51.0% over 49 games, a range of 37% to 64%

35 games1% of games
54.3% over 35 games, a range of 38% to 70%

8 games0% of games
37.5% over 8 games, a range of 14% to 69%
















