Jungle · patch 16.19

Malphite

Shard of the Monolith  /  Tank, Mage

Top 86%, Mid 6%, Jungle 6%

Win rate
46.9%
Range
30.9 to 63.6%
Pick
0.4%
Ban
10.6%
Games
32
Tier
D

On patch 16.19, Malphite won 46.9% of 32 ranked solo games as jungle in the games Riftline holds, a rate the sample supports down to 30.9%.

8.6k matches on patch 16.19
The champion
The numbers
95% of these games were Master+ lobbies (1,843 of 8,785 measured)Median rank of each lobby, measured Sep 29, not when the games were played.
KDA
2.58
K / D / A
5.2 / 5.1 / 8.0
CS per min
6.9
Gold
12k
Damage
15k
Vision
25

These are the builds players finished games with, not the order they bought things in. Riot's match data records the final inventory, and none of these games has a timeline yet to give the order.

Most built items

How often each item is finished, and how its buyers did against the other items this champion bought in the same slot, over every role. A finished inventory favours winners, who finish more items, so its own win rate is left out.

  • Dusk and Dawn

    In 72% of games, 23 in all

    5 buyers with a purchase order, too few to set against its slot

  • Zeke's Convergence

    In 66% of games, 21 in all

    +4.4vs its slot, 20 buyers

  • Thornmail

    In 28% of games, 9 in all

    15 buyers with a purchase order, too few to set against its slot

  • Kaenic Rookern

    In 25% of games, 8 in all

    +7.0vs its slot, 20 buyers

  • Sunfire Aegis

    In 19% of games, 6 in all

    -1.5vs its slot, 33 buyers

  • Frozen Heart

    In 16% of games, 5 in all

    -0.0vs its slot, 36 buyers

Boots

Mercury's Treads

16 games50% of games

50.0% over 16 games, a range of 28% to 72%
Plated Steelcaps

9 games28% of games

44.4% over 9 games, a range of 19% to 73%

Summoner spells

FlashSmite
Flash, Smite

32 games100% of games

46.9% over 32 games, a range of 31% to 64%

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