Top · patch 16.19

Naafiri

the Hound of a Hundred Bites  /  Assassin, Fighter

Jungle 81%, Mid 10%, Top 7%

Win rate
42.3%
Range
25.5 to 61.1%
Pick
0.3%
Ban
8.2%
Games
26
Tier
D

On patch 16.19, Naafiri won 42.3% of 26 ranked solo games as top in the games Riftline holds, a rate the sample supports down to 25.5%.

8.6k matches on patch 16.19
The champion
The numbers
95% of these games were Master+ lobbies (1,843 of 8,785 measured)Median rank of each lobby, measured Sep 29, not when the games were played.
KDA
1.75
K / D / A
4.8 / 5.2 / 4.2
CS per min
7.8
Gold
10k
Damage
20k
Vision
20

These are the builds players finished games with, not the order they bought things in. Riot's match data records the final inventory, and none of these games has a timeline yet to give the order.

Most built items

How often each item is finished, and how its buyers did against the other items this champion bought in the same slot, over every role. A finished inventory favours winners, who finish more items, so its own win rate is left out.

  • Eclipse

    In 77% of games, 20 in all

    5 buyers with a purchase order, too few to set against its slot

  • Voltaic Cyclosword

    In 62% of games, 16 in all

    -2.7vs its slot, 54 buyers

  • Black Cleaver

    In 23% of games, 6 in all

    +15.5vs its slot, 25 buyers

  • Death's Dance

    In 23% of games, 6 in all

    +9.9vs its slot, 24 buyers

  • Serylda's Grudge

    In 19% of games, 5 in all

    5 buyers with a purchase order, too few to set against its slot

Boots

Boots

7 games27% of games

14.3% over 7 games, a range of 3% to 51%
Mercury's Treads

6 games23% of games

33.3% over 6 games, a range of 10% to 70%
Plated Steelcaps

5 games19% of games

80.0% over 5 games, a range of 38% to 96%
Ionian Boots of Lucidity

5 games19% of games

20.0% over 5 games, a range of 4% to 62%

Summoner spells

FlashIgnite
Flash, Ignite

22 games85% of games

45.5% over 22 games, a range of 27% to 65%

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