Riftline.

Top · patch 16.18

Rumble

the Mechanized Menace  /  Fighter, Mage

Top 72%, Jungle 25%, Mid 2%

Adjusted
39.4%
Win rate
49.0%
Pick
4.0%
Ban
2.7%
Games
100
Tier
B

On patch 16.18, Rumble won 49.0% of 100 ranked solo games as top in the games Riftline holds, a rate the sample supports down to 39.4%. Rumble was picked in 4.0% of games and banned in 2.7%. Rumble is played top in 72% of games, jungle in 25% and mid in 2%.

That places Rumble in tier B among top champions on this patch, ranked by that lower figure rather than the raw win rate, so a champion with few games does not outrank one with many.

A typical game as top ends 5.3 / 5.8 / 7.2 with 7.3 CS a minute and 26,440 damage to champions.

Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff...

Role
2.5k matches on patch 16.18
KDA
2.14
K / D / A
5.3 / 5.8 / 7.2
CS per min
7.3
Gold
11k
Damage
26k
Vision
24

Build path

The first three completed items, in the order they were actually bought.

  • Liandry's Torment › Bloodletter's Curse › Zhonya's Hourglass

    60.0%

    10 games, 10%

Most built items

Counted individually, so this survives a small sample best.

47.1%

87 games, 87%

56.4%

39 games, 39%

56.7%

30 games, 30%

51.7%

29 games, 29%

59.1%

22 games, 22%

25.0%

8 games, 8%

87.5%

8 games, 8%

Completed builds

The full set of finished items, most common first.

  • Liandry's Torment, Bloodletter's Curse

    52.9%

    17 games, 17%

  • Liandry's Torment

    18.8%

    16 games, 16%

  • Zhonya's Hourglass, Liandry's Torment, Bloodletter's Curse

    55.6%

    9 games, 9%

  • Shadowflame, Liandry's Torment

    33.3%

    6 games, 6%

  • Hextech Rocketbelt, Liandry's Torment

    60.0%

    5 games, 5%

Boots

62.9%

35 games, 35%

58.1%

31 games, 31%

18.2%

22 games, 22%

50.0%

10 games, 10%

Summoner spells

FlashIgnite

50.8%

63 games, 63%

FlashTeleport

44.4%

36 games, 36%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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