Riftline.

Finished item

Unending Despair

2,800 gold, 800 to combine, sells for 1,960

On patch 16.18, Unending Despair was bought by 1.0% of the 22,739 players with a timeline, usually by minute 19, and 1.0% of players still held it when the game ended.

Bought in the same slot as the alternatives, it left the buyer's win rate 0.9 points higher over 191 purchases, which is the figure to read: a raw buyer win rate mostly measures how late an item is bought.

It is built most by Sion, Skarner, Ornn.

23k players with a timeline on patch 16.18

What it gives

Health
400
Armor
50
Ability Haste
15

Passive

Anguish

Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Recipe

Built from

  • Chain Vest800
  • Kindlegem800
  • Ruby Crystal400

plus 800 gold to combine

Bought by
1.0%
of 23k players
Against the same slot
+0.9
over 191 purchases
Held at the end
1.0%
of 25k players

Players who bought it won 55% of their games. That mostly measures how late it is bought: players who finish more items win more, from 28% with none to 62% with six, which is why the item is also compared with its own slot.

When it's bought

Finished at a median of 19 minutes, most often between 16 and 21 minutes.

The first purchase of the item in 226 games with a timeline, in minutes.

Against the same slot

Each purchase is compared with the other items the same champions finished at the same point in their build. Shown from 30 purchases.

Bought asShareGamesAgainst slot
1st item22%50+10.4
2nd item62%141-2.5
3rd item12%27few games
4th or later4%8few games

Who buys it

The share is of that champion's games with a timeline. "Against slot" compares it with the champion's other items bought at the same point, from 20 purchases.

ChampionBoughtShareAgainst slot
Sion5953%+7.8
Skarner5649%+0.5
Ornn3234%+2.9
Cho'Gath178%few games
K'Sante149%few games
Sejuani1324%few games
Udyr824%few games
Dr. Mundo78%few games
Maokai617%few games
Zac36%few games
Malphite33%few games

Every item

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

Riftline isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends.