Mid · patch 16.18

Azir

the Emperor of the Sands  /  Mage, Marksman

Mid 80%, Top 15%, Bot 5%

Win rate
33.3%
Range
19.8 to 50.4%
Pick
1.0%
Ban
0.2%
Games
33
Tier
D

On patch 16.18, Azir won 33.3% of 33 ranked solo games as mid in the games Riftline holds, a rate the sample supports down to 19.8%.

3.3k matches on patch 16.18
The champion
The numbers
93% of these games were Master+ lobbies (3,344 of 3,344 measured)Median rank of each lobby, measured Sep 24, not when the games were played.
KDA
1.43
K / D / A
4.5 / 6.0 / 4.1
CS per min
8.2
Gold
11k
Damage
22k
Vision
21

These are the builds players finished games with, not the order they bought things in. Riot's match data records the final inventory, and none of these games has a timeline yet to give the order.

Most built items

How often each item is finished, and how its buyers did against the other items this champion bought in the same slot, over every role. A finished inventory favours winners, who finish more items, so its own win rate is left out.

  • Nashor's Tooth

    In 88% of games, 29 in all

    -73.3vs its slot, 30 buyers

  • Shadowflame

    In 48% of games, 16 in all

    19 buyers with a purchase order, too few to set against its slot

  • Rabadon's Deathcap

    In 39% of games, 13 in all

    14 buyers with a purchase order, too few to set against its slot

  • Zhonya's Hourglass

    In 18% of games, 6 in all

    5 buyers with a purchase order, too few to set against its slot

Finished with three or more items

Final inventories of games long enough to finish three items, most common first. Long games favour some items, so read the win rates with care.

  • Rabadon's Deathcap, Nashor's Tooth, Shadowflame

    5 games15% of games

    60.0% over 5 games, a range of 23% to 88%

Boots

Spellslinger's Shoes

27 games82% of games

37.0% over 27 games, a range of 22% to 56%

Summoner spells

FlashTeleport
Flash, Teleport

26 games79% of games

30.8% over 26 games, a range of 17% to 50%
FlashIgnite
Flash, Ignite

5 games15% of games

60.0% over 5 games, a range of 23% to 88%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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