Jungle · patch 16.19

Fizz

the Tidal Trickster  /  Assassin, Fighter

Mid 72%, Jungle 18%, Top 9%

Win rate
48.3%
Range
31.4 to 65.6%
Pick
0.7%
Ban
1.5%
Games
29
Tier
C

On patch 16.19, Fizz won 48.3% of 29 ranked solo games as jungle in the games Riftline holds, a rate the sample supports down to 31.4%.

4.0k matches on patch 16.19
The champion
The numbers
98% of these games were Master+ lobbies (1,309 of 4,041 measured)Median rank of each lobby, measured Sep 27, not when the games were played.
KDA
2.71
K / D / A
7.5 / 4.8 / 5.5
CS per min
7.1
Gold
11k
Damage
17k
Vision
27

These are the builds players finished games with, not the order they bought things in. Riot's match data records the final inventory, and none of these games has a timeline yet to give the order.

Most built items

How often each item is finished, and how its buyers did against the other items this champion bought in the same slot, over every role. A finished inventory favours winners, who finish more items, so its own win rate is left out.

  • Dusk and Dawn

    In 83% of games, 24 in all

    5 buyers with a purchase order, too few to set against its slot

  • Nashor's Tooth

    In 59% of games, 17 in all

    No purchase order yet to set against its slot

  • Zhonya's Hourglass

    In 45% of games, 13 in all

    -3.0vs its slot, 36 buyers

Finished with three or more items

Final inventories of games long enough to finish three items, most common first. Long games favour some items, so read the win rates with care.

  • Dusk and Dawn, Nashor's Tooth, Zhonya's Hourglass

    5 games17% of games

    80.0% over 5 games, a range of 38% to 96%

Boots

Ionian Boots of Lucidity

14 games48% of games

50.0% over 14 games, a range of 27% to 73%
Sorcerer's Shoes

8 games28% of games

37.5% over 8 games, a range of 14% to 69%
Mercury's Treads

5 games17% of games

40.0% over 5 games, a range of 12% to 77%

Summoner spells

FlashSmite
Flash, Smite

29 games100% of games

48.3% over 29 games, a range of 31% to 66%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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