On patch 16.19, Fizz won 48.3% of 29 ranked solo games as jungle in the games Riftline holds, a rate the sample supports down to 31.4%.
98% of these games were Master+ lobbies (1,309 of 4,041 measured)Median rank of each lobby, measured Sep 27, not when the games were played.
- KDA
- 2.71
- K / D / A
- 7.5 / 4.8 / 5.5
- CS per min
- 7.1
- Gold
- 11k
- Damage
- 17k
- Vision
- 27
The champion
The numbers
98% of these games were Master+ lobbies (1,309 of 4,041 measured)Median rank of each lobby, measured Sep 27, not when the games were played.
- KDA
- 2.71
- K / D / A
- 7.5 / 4.8 / 5.5
- CS per min
- 7.1
- Gold
- 11k
- Damage
- 17k
- Vision
- 27
These are the builds players finished games with, not the order they bought things in. Riot's match data records the final inventory, and none of these games has a timeline yet to give the order.
Most built items
How often each item is finished, and how its buyers did against the other items this champion bought in the same slot, over every role. A finished inventory favours winners, who finish more items, so its own win rate is left out.
Finished with three or more items
Final inventories of games long enough to finish three items, most common first. Long games favour some items, so read the win rates with care.
Boots
Summoner spells


29 games100% of games
48.3% over 29 games, a range of 31% to 66%




