Riftline.

Mid · patch 16.18

Lissandra

the Ice Witch  /  Mage

Mid 81%, Top 12%, Support 7%

Adjusted
32.9%
Win rate
44.1%
Pick
2.3%
Ban
0.3%
Games
68
Tier
C

On patch 16.18, Lissandra won 44.1% of 68 ranked solo games as mid in the games Riftline holds, a rate the sample supports down to 32.9%. Lissandra was picked in 2.3% of games and banned in 0.3%. Lissandra is played mid in 81% of games, top in 12% and support in 7%.

That places Lissandra in tier C among mid champions on this patch, ranked by that lower figure rather than the raw win rate, so a champion with few games does not outrank one with many.

A typical game as mid ends 5.0 / 5.2 / 7.2 with 8.0 CS a minute and 19,443 damage to champions.

Lissandra's magic twists the pure power of ice into something dark and terrible. With the force of her black ice, she does more than freeze—she impales and crushes those who oppose her. To the terrified denizens of the north, she is known only as ''The...

Role
3.0k matches on patch 16.18
KDA
2.32
K / D / A
5.0 / 5.2 / 7.2
CS per min
8.0
Gold
11k
Damage
19k
Vision
20

These are the builds players finished games with, not the order they bought things in. Riot's match data records the final inventory, and the slots carry no purchase order. Fetch match timelines and a real build order appears here.

Most built items

Counted individually, so this survives a small sample best.

47.6%

42 games, 62%

61.3%

31 games, 46%

54.2%

24 games, 35%

45.5%

22 games, 32%

43.8%

16 games, 24%

21.4%

14 games, 21%

60.0%

5 games, 7%

Completed builds

The full set of finished items, most common first.

  • Malignance, Hextech Rocketbelt

    75.0%

    8 games, 12%

  • Malignance

    20.0%

    5 games, 7%

  • Malignance, Hextech Rocketbelt, Zhonya's Hourglass

    60.0%

    5 games, 7%

  • Malignance, Imperial Mandate

    20.0%

    5 games, 7%

  • Malignance, Shadowflame

    20.0%

    5 games, 7%

Boots

28.6%

35 games, 51%

66.7%

24 games, 35%

44.4%

9 games, 13%

Summoner spells

FlashTeleport

44.6%

56 games, 82%

FlashIgnite

41.7%

12 games, 18%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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