Riftline.

Top · patch 16.18

Sion

The Undead Juggernaut  /  Tank, Fighter

Top 86%, Mid 7%, Support 5%

Adjusted
39.2%
Win rate
48.6%
Pick
4.2%
Ban
1.1%
Games
105
Tier
B

On patch 16.18, Sion won 48.6% of 105 ranked solo games as top in the games Riftline holds, a rate the sample supports down to 39.2%. Sion was picked in 4.2% of games and banned in 1.1%. Sion is played top in 86% of games, mid in 7% and support in 5%.

That places Sion in tier B among top champions on this patch, ranked by that lower figure rather than the raw win rate, so a champion with few games does not outrank one with many.

A typical game as top ends 3.2 / 5.6 / 6.9 with 7.5 CS a minute and 19,436 damage to champions.

A war hero from a bygone era, Sion was revered in Noxus for choking the life out of a Demacian king with his bare hands—but, denied oblivion, he was resurrected to serve his empire even in death. His indiscriminate slaughter claimed all who stood in his...

Role
2.5k matches on patch 16.18
KDA
1.80
K / D / A
3.2 / 5.6 / 6.9
CS per min
7.5
Gold
11k
Damage
19k
Vision
21

These are the builds players finished games with, not the order they bought things in. Riot's match data records the final inventory, and the slots carry no purchase order. Fetch match timelines and a real build order appears here.

Most built items

Counted individually, so this survives a small sample best.

50.9%

55 games, 52%

50.0%

34 games, 32%

42.9%

28 games, 27%

55.6%

18 games, 17%

56.3%

16 games, 15%

50.0%

14 games, 13%

42.9%

14 games, 13%

28.6%

14 games, 13%

53.8%

13 games, 12%

45.5%

11 games, 10%

40.0%

10 games, 10%

50.0%

6 games, 6%

Completed builds

The full set of finished items, most common first.

  • Unending Despair

    66.7%

    6 games, 6%

  • Unending Despair, Hollow Radiance

    80.0%

    5 games, 5%

Boots

48.4%

62 games, 59%

52.4%

21 games, 20%

44.4%

18 games, 17%

Summoner spells

FlashTeleport

47.3%

93 games, 89%

TeleportIgnite

16.7%

6 games, 6%

GhostTeleport

100.0%

5 games, 5%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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