Mid · patch 16.18

Vel'Koz

the Eye of the Void  /  Mage, Support

Support 59%, Mid 21%, Bot 19%

Win rate
57.1%
Range
40.9 to 72.0%
Pick
1.0%
Ban
0.5%
Games
35
Tier
B

On patch 16.18, Vel'Koz won 57.1% of 35 ranked solo games as mid in the games Riftline holds, a rate the sample supports down to 40.9%.

3.3k matches on patch 16.18
The champion
The numbers
93% of these games were Master+ lobbies (3,344 of 3,344 measured)Median rank of each lobby, measured Sep 24, not when the games were played.
KDA
2.68
K / D / A
5.6 / 4.9 / 7.5
CS per min
7.4
Gold
11k
Damage
24k
Vision
23

These are the builds players finished games with, not the order they bought things in. Riot's match data records the final inventory, and none of these games has a timeline yet to give the order.

Most built items

How often each item is finished, and how its buyers did against the other items this champion bought in the same slot, over every role. A finished inventory favours winners, who finish more items, so its own win rate is left out.

  • Luden's Echo

    In 60% of games, 21 in all

    -0.3vs its slot, 74 buyers

  • Blackfire Torch

    In 37% of games, 13 in all

    +5.0vs its slot, 37 buyers

  • Zhonya's Hourglass

    In 34% of games, 12 in all

    -12.3vs its slot, 24 buyers

  • Horizon Focus

    In 26% of games, 9 in all

    -8.8vs its slot, 39 buyers

  • Shadowflame

    In 23% of games, 8 in all

    +7.5vs its slot, 39 buyers

  • Rabadon's Deathcap

    In 17% of games, 6 in all

    19 buyers with a purchase order, too few to set against its slot

  • Stormsurge

    In 14% of games, 5 in all

    8 buyers with a purchase order, too few to set against its slot

Boots

Spellslinger's Shoes

16 games46% of games

56.3% over 16 games, a range of 33% to 77%
Crimson Lucidity

11 games31% of games

63.6% over 11 games, a range of 35% to 85%
Swiftmarch

5 games14% of games

60.0% over 5 games, a range of 23% to 88%

Summoner spells

FlashTeleport
Flash, Teleport

18 games51% of games

66.7% over 18 games, a range of 44% to 84%
FlashBarrier
Flash, Barrier

13 games37% of games

53.8% over 13 games, a range of 29% to 77%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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