Riftline.

Consumable

Elixir of Iron

500 gold, sells for 200

Temporarily increases defenses. Leaves a trail for allies to follow.

On patch 16.18, Elixir of Iron was bought by 2.3% of the 22,739 players with a timeline, usually by minute 31, and 0.0% of players still held it when the game ended.

It is built most by Alistar, Rell, Cho'Gath.

23k players with a timeline on patch 16.18

Active

Consume

Grants 300 Health, 25% Tenacity and increased size for 3 minutes. While active, you leave a path behind that boosts allied champions' Move Speed by 15%.

Bought by
2.3%
of 23k players
Held at the end
0.0%
of 25k players

When it's bought

Bought at a median of 31 minutes, most often between 28 and 34 minutes.

The first purchase of the item in 525 games with a timeline, in minutes.

Who buys it

The share is of that champion's games with a timeline.

ChampionBoughtShare
Alistar2312%
Rell208%
Cho'Gath188%
Bard187%
Nautilus174%
Nasus1412%
Camille134%
K'Sante138%
Blitzcrank1210%
Singed1215%
Hecarim116%
Sion1110%
Skarner109%
Shen108%
Thresh104%

Every item

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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