Top · patch 16.18

Zac

the Secret Weapon  /  Tank, Fighter

Jungle 47%, Top 24%, Mid 15%, Support 15%

Win rate
66.7%
Range
45.4 to 82.8%
Pick
0.6%
Ban
0.4%
Games
21
Tier
A

On patch 16.18, Zac won 66.7% of 21 ranked solo games as top in the games Riftline holds, a rate the sample supports down to 45.4%.

3.5k matches on patch 16.18
The champion
The numbers
93% of these games were Master+ lobbies (3,488 of 3,488 measured)Median rank of each lobby, measured Sep 25, not when the games were played.
KDA
3.44
K / D / A
6.7 / 4.3 / 8.1
CS per min
6.6
Gold
12k
Damage
22k
Vision
18

Build path

The first three completed items, in the order they were actually bought.

  • Hextech Rocketbelt › Zeke's Convergence › Knight's Vow

    5 games24% of games

    80.0% over 5 games, a range of 38% to 96%

Most built items

How often each item is finished, and how its buyers did against the other items this champion bought in the same slot, over every role. A finished inventory favours winners, who finish more items, so its own win rate is left out.

  • Spirit Visage

    In 48% of games, 10 in all

    +5.5vs its slot, 34 buyers

  • Hextech Rocketbelt

    In 43% of games, 9 in all

    +5.1vs its slot, 42 buyers

  • Sunfire Aegis

    In 29% of games, 6 in all

    +1.0vs its slot, 34 buyers

  • Knight's Vow

    In 29% of games, 6 in all

    13 buyers with a purchase order, too few to set against its slot

  • Riftmaker

    In 29% of games, 6 in all

    9 buyers with a purchase order, too few to set against its slot

  • Zeke's Convergence

    In 24% of games, 5 in all

    11 buyers with a purchase order, too few to set against its slot

  • Randuin's Omen

    In 24% of games, 5 in all

    13 buyers with a purchase order, too few to set against its slot

Boots

Ionian Boots of Lucidity

13 games62% of games

76.9% over 13 games, a range of 50% to 92%

Summoner spells

FlashIgnite
Flash, Ignite

16 games76% of games

68.8% over 16 games, a range of 44% to 86%
FlashTeleport
Flash, Teleport

5 games24% of games

60.0% over 5 games, a range of 23% to 88%

Back to the tier list

How our numbers are made: the score's weights and how well they track wins, the win-chance model's accuracy, and the rules behind the death review.

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